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Volatile Charge

Spell

Volatile Charge

Nature

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Instant castAnywhere - Unlimited

Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec.

Volatile Charge

Tooltip

Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.

How it works

Volatile Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28).
  2. Effect 2 is School Damage (effect type 2). Its base value is 60. Its area radius is 4 yards.

What it does

Volatile Charge is a Nature spell with an instant cast, an unlimited range and effects that last 1 min. When cast it summons a creature and deals Nature damage (base value 60) in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration1 min
Effect #1Summon (28)
Misc value: 145871, 64
Effect #2School Damage (2)
Value: 60
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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