Tooltip
Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 60. Its area radius is 6 yards.
What it does
Volatile Charge is a Nature spell with a 2 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 60) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | School Damage (2) Value: 60 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.