Tooltip
Applies a volatile charge to players, inflicting 7.5 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7.5 per tick. Its area radius is 40 yards. It ticks every 1 sec, 8 times over the full 8 sec (60 base in total).
What it does
Volatile Charge is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura in a 40 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 7.5 Radius: 40 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.