Tooltip
Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9.9977 per tick. Its area radius is 40 yards. It ticks every 1 sec, 8 times over the full 8 sec (79.98 base in total).
What it does
Volatile Charge is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura in a 40 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 9.9977 Radius: 40 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Charge appears in: 1 boss encounter.
Boss encounters
- Opulence in Battle of Dazar'alor
Journal section: Stage One: Raiding the Vault > The Hand of In'zashi
Encounter creatures: OpulenceRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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