Skip to content
Volatile Charge

Spell

Volatile Charge

Nature

Advertisement

2 secSelf Only

Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec.

Volatile Charge

Tooltip

Applies a volatile charge to players, inflicting 9.99773 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9.9977 per tick. Its area radius is 40 yards. It ticks every 1 sec, 8 times over the full 8 sec (79.98 base in total).

What it does

Volatile Charge is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura in a 40 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 9.9977
Radius: 40 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Charge appears in: 1 boss encounter.

Boss encounters

  • Opulence in Battle of Dazar'alor
    Journal section: Stage One: Raiding the Vault > The Hand of In'zashi
    Encounter creatures: OpulenceRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Volatile Charge at Wowhead (opens Wowhead in a new tab)