Tooltip
Applies a volatile charge to players, inflicting 7.5 Nature damage every 1 sec. for 8 sec. When the effect ends, players will expel their charge, inflicting 60 Nature damage to nearby players. Expelled charges periodically inflict 60 Nature damage to enemies.
How it works
Volatile Charge is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is School Damage (effect type 2). Its base value is 60. Its area radius is 7 yards.
What it does
Volatile Charge is a Nature spell with an instant cast, an unlimited range and effects that last 1 min. When cast it summons a creature and deals Nature damage (base value 60) in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Summon (28) Misc value: 145871, 64 |
| Effect #2 | School Damage (2) Value: 60 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.