Spell
Waking Nightmare
Physical
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
Tooltip
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
While active, shades slowly travel toward your target, dealing (70% of Attack Power) Nature damage to nearby enemies and mirroring your Thrash casts.
How it works
Its aura procs every time its trigger condition is met.
Waking Nightmare is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 100. It triggers Waking Nightmare.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
What it does
Waking Nightmare is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Waking Nightmare (record #1254168).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Value: 100 Trigger spell: Waking Nightmare |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Waking Nightmare appears in: 1 talent.
Talents
- Waking Nightmare for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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