Spell
Waking Nightmare
Nature
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
Tooltip
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
While active, shades slowly travel toward your target, dealing (70% of Attack Power) Nature damage to nearby enemies and mirroring your Thrash casts.
How it works
- Effect 1 is School Damage (effect type 2). It scales with 0.7 times attack power. Its area radius is 5 yards.
What it does
Waking Nightmare is a Nature spell with an instant cast and a range of 40 yards. When cast it deals Nature damage in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 0.7 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.