Tooltip
Strikes fear in nearby enemies, inflicting periodic Shadow damage and causing them to flee in terror for 3 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Waking Nightmare is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.7581 per tick. Its area radius is 50000 yards. It ticks every 1 sec, 3 times over the full 3 sec (14.27 base in total).
What it does
Waking Nightmare is a Shadow spell with a 3 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 50000 yard radius and applies an aura in a 50000 yard radius every 1 sec. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Effect #1 | Apply Aura (6) Aura type id 7 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4.7581 Radius: 50000 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.