Skip to content
Waking Nightmare

Spell

Waking Nightmare

Shadow

Advertisement

3 secSelf Only

Strikes fear in nearby enemies, inflicting periodic Shadow damage and causing them to flee in terror for 3 sec.

Waking Nightmare

Tooltip

Strikes fear in nearby enemies, inflicting periodic Shadow damage and causing them to flee in terror for 3 sec.

How it works

Casting it triggers a 1.5 sec global cooldown.

Waking Nightmare is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.7581 per tick. Its area radius is 50000 yards. It ticks every 1 sec, 3 times over the full 3 sec (14.27 base in total).

What it does

Waking Nightmare is a Shadow spell with a 3 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 50000 yard radius and applies an aura in a 50000 yard radius every 1 sec. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration3 sec
MechanicFleeing
Effect #1Apply Aura (6)
Aura type id 7
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 4.7581
Radius: 50000 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Waking Nightmare at Wowhead (opens Wowhead in a new tab)