Spell
Waking Nightmare
Nature
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
Tooltip
Awaken memories of past conflicts, causing a Dread Shade to take form nearby.
While active, shades slowly travel toward your target, dealing (70% of Attack Power) Nature damage to nearby enemies and mirroring your Thrash casts.
How it works
Waking Nightmare is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 128.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 472.
What it does
Waking Nightmare is a Nature spell with an instant cast, a range of 60 yards and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 128 |
| Effect #2 | Apply Aura (6) Aura type id 472 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.