Enhancement Shaman Talents
Enhancement Shaman talents, row by row
Class Talents 46
Row 1
Heals the friendly target for (231% of Spell Power), then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.
Charges your off-hand weapon with lava and burns your target, dealing (322.3% of Attack Power) Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to nearby targets. Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.
Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.
Row 2
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every 1.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.
Connected from Chain Heal
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Connected from Chain Heal, Lava Lash
Increases all Fire and Frost damage you deal by 3%.
Connected from Lava Lash
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once.
Connected from Chain Lightning, Lava Lash
Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]
Connected from Chain Lightning
Row 3
Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Connected from Earth Shield
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
A gust of wind hurls you forward.
Connected from Earth Shield, Ancestral Wolf Affinity
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Connected from Spirit Wolf or Thunderous Paws, Ancestral Wolf Affinity, Fire and Ice
When your health is brought below 35%, you instantly heal of your maximum health. Cannot occur more than once every 45 sec.
Connected from Spirit Wolf or Thunderous Paws, Frost Shock
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Enemies within 10 yds of your Frost Shock are snared by 30%.
Connected from Frost Shock
Row 4
Connected from Spirit Walk or Gust of Wind, Elemental Orbit
Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Connected from Spirit Walk or Gust of Wind, Astral Shift
Reduces the cooldown of Astral Shift by 30 sec.
Astral Shift reduces damage taken by an additional 20%.
Connected from Astral Shift
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Connected from Nature's Guardian, Astral Shift
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Connected from Nature's Guardian, Encasing Cold or Arctic Snowstorm
Row 5 opens at 8 points spent in Class Talents
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Connected from Healing Stream Totem
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Connected from Winds of Al'Akir, Healing Stream Totem
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies for 3 sec.
Connected from Winds of Al'Akir, Planes Traveler or Astral Bulwark
Mastery increased by 3%.
Connected from Brimming with Life, Planes Traveler or Astral Bulwark
Connected from Wind Shear, Brimming with Life
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Connected from Wind Shear
Row 6 opens at 8 points spent in Class Talents
Your Healing Wave is 25% more effective on yourself.
Connected from Elemental Resistance, Earthgrab Totem
Removes all Curse effects from a friendly target.
Connected from Earthgrab Totem, Capacitor Totem
Reduces the cooldown of Capacitor Totem by 15 sec.
Connected from Capacitor Totem
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Connected from Spiritual Awakening, Capacitor Totem
Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.
Connected from Enhanced Imbues, Spiritual Awakening
Row 7 opens at 8 points spent in Class Talents
[ Successfully purging a target grants a stack of Maelstrom Weapon.][]
Purges the enemy target, removing 2 beneficial Magic effects.
Connected from Cleanse Spirit, Refreshing Waters
Increases the critical strike chance of your Nature spells and abilities by 2%.
Connected from Wind Rush Totem, Static Charge, Cleanse Spirit
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Connected from Wind Rush Totem
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Connected from Earth Elemental
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Connected from Windveil, Earth Elemental
Row 8 opens at 23 points spent in Class Talents
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.
Connected from Refreshing Waters, Purge or Greater Purge
Relocates your active totems to the specified location.
Connected from Nature's Fury, Purge or Greater Purge
Reduces all magic damage taken by 8%.
Connected from Nature's Fury, Ascending Air or Jet Stream
Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.
Connected from Ascending Air or Jet Stream, Primordial Bond, Hex
Row 9 opens at 23 points spent in Class Talents
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Connected from Spiritwalker's Grace
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Connected from Elemental Warding, Totemic Projection
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member every 1.5 sec for 6 sec.
Connected from Elemental Warding
Earth Shield and Water Shield no longer lose charges and are 115% effective.
When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.
Connected from Elemental Warding, Totemic Focus
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Connected from Hex
Row 10 opens at 23 points spent in Class Talents
Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.
Connected from Mana Spring, Graceful Spirit or Spiritwalker's Aegis
Reduces the cooldown of most totems by 5 sec.
Connected from Tremor Totem or Poison Cleansing Totem, Mana Spring, Therazane's Resilience or Reactive Warding
Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Connected from Therazane's Resilience or Reactive Warding, Totemic Focus, Voodoo Mastery
Enhancement Talents 37
Row 1
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
Row 2
Imbue your main-hand weapon with the element of Wind for 60 min.
Connected from Maelstrom Weapon
Connected from Maelstrom Weapon
Row 3
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
Connected from Windfury Weapon
Electrocutes all enemies in front of you, dealing (183.6% of Attack Power) Nature damage. Multiple applications may overlap.
Connected from Flametongue Weapon, Windfury Weapon
Lava Lash cooldown reduced by 6.1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
Connected from Flametongue Weapon
Row 4
Windfury Weapon has a 100% chance to trigger a third attack.
Connected from Forceful Winds
Maelstrom Weapon can now stack 5 additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times.
Connected from Crash Lightning
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.1 sec.
Connected from Molten Assault
Row 5 opens at 8 points spent in Enhancement Talents
Stormstrike has an additional charge.
Connected from Unruly Winds
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
Connected from Unruly Winds, Overflowing Maelstrom
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
Connected from Overflowing Maelstrom
Increases your attack speed by 15% for your next melee swings after dealing a critical strike with a spell or ability.
Connected from Ashen Catalyst, Overflowing Maelstrom
Melee auto-attacks with Flametongue Weapon active have a chance to reduce the cooldown of Lava Lash by 25.3731% and increase the damage of Lava Lash by 20% for 8 sec. May not occur during an active Hot Hand.
Connected from Ashen Catalyst
Row 6 opens at 8 points spent in Enhancement Talents
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
Connected from Unruly Winds, Overcharge, Stormblast
Elemental damage increased by 10%.
Connected from Overcharge, Raging Maelstrom, Flurry
Instantly shocks the target and 5 enemies with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 6 Maelstrom.
Connected from Ashen Catalyst, Hot Hand, Flurry
Row 7 opens at 8 points spent in Enhancement Talents
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
Connected from Storm's Wrath, Stormblast
Connected from Storm's Wrath
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Connected from Storm's Wrath, Elemental Tempo
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
Connected from Elemental Tempo
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.1%.
Connected from Voltaic Blaze, Elemental Tempo
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Connected from Voltaic Blaze
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
Connected from Voltaic Blaze, Hot Hand
Row 8 opens at 20 points spent in Enhancement Talents
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
Connected from Chaining Storms, Stormflurry, Converging Storms
Unleash a devastating storm around yourself, dealing (120% of Attack Power) Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
Connected from Stormflurry, Elemental Weapons, Stormbind
Shatters a line of earth in front of you with your main hand weapon, causing (253.9% of Attack Power) Flamestrike damage to any enemy hit.
Connected from Lashing Flames, Elemental Weapons, Fire Nova
Row 9 opens at 20 points spent in Enhancement Talents
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
Connected from Ride the Lightning
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stacks of Maelstrom Weapon.
Connected from Doom Winds, Ride the Lightning
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stacks every 1 sec.
Connected from Doom Winds
Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec. An Elemental Spirit Raptor infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
Connected from Sundering, Doom Winds
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
Connected from Sundering
Row 10 opens at 20 points spent in Enhancement Talents
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
Connected from Lightning Strikes
Immediately heals for (1287.7% of Spell Power) split between allies and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.]?a137040[ Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.][
Connected from Static Accumulation
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
Connected from Static Accumulation
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. Devastate nearby enemies with a Primordial Storm dealing (118.8% of Attack Power) Flamestrike, (118.8% of Attack Power) Froststrike, (118.8% of Attack Power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage.
Connected from Surging Elements
Row 11 opens at 20 points spent in Enhancement Talents
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Stormbringer 14
Row 1 opens at 1 points spent in Stormbringer
Row 2 opens at 1 points spent in Stormbringer
Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.
Connected from Tempest
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
Connected from Tempest
You have a chance to get struck by lightning, increasing your movement speed for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
Tempest increases your movement speed by 20% for 5 sec.
Connected from Tempest
Row 3 opens at 1 points spent in Stormbringer
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
Connected from Tempest
Row 4 opens at 1 points spent in Stormbringer
Tempest grants Mastery for 6 sec.
Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.
Connected from Unlimited Power
Casting Tempest grants a charge of Stormkeeper.
Connected from Stormcaller
Reduces the cooldown of Stormkeeper by 15 sec.
Connected from Lightning Conduit or Electroshock
Nature damage is increased by 2%
Connected from Stormwell
Row 5 opens at 1 points spent in Stormbringer
Earthquake and Chain Lightning damage increased by 15%.
Connected from Storm Swell or Supercharge
Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
Connected from Arc Discharge
Lightning Shield reduces the damage you take by 3%.
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%,.
Connected from Rolling Thunder
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
Connected from Natural Gift
Row 6 opens at 1 points spent in Stormbringer
Connected from Conductive Energy, Voltaic Surge, Nature's Protection or Surging Currents, Descending Skies
Totemic 14
Row 1 opens at 1 points spent in Totemic
Row 2 opens at 1 points spent in Totemic
Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (161% of Attack Power) Nature damage. The damage bonus effect can stack.
Connected from Surging Totem
While Surging Totem is active, your damage and healing done is increased by 3%.
Surging Totem heals for 150% more while Ascendance or Healing Tide Totem is active.
Connected from Surging Totem
Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (65.2% of Spell Power) Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for (92.7% of Spell Power) Fire damage.
Connected from Surging Totem
Lava Lash damage increased by 10%.
Connected from Surging Totem
Row 3 opens at 1 points spent in Totemic
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.
Connected from Totemic Rebound
If you have a totem active, your totem grants you a shield absorbing damage for 30 sec every 30 sec.
Connected from Amplification Core or Oversurge
While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness.
Connected from Lively Totems
Mastery increased by 2%.
Connected from Totemic Momentum
Row 4 opens at 1 points spent in Totemic
Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
Connected from Oversized Totems or Swift Recall
Increases the damage of Surging Totem by 18%.
Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%.
Connected from Wind Barrier
Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
Connected from Splitstream
After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness.
Connected from Elemental Attunement
Row 5 opens at 1 points spent in Totemic
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem. Earth: Your next Sundering deals 100% increased damage and summons a Searing Totem. Fire: Your next Lava Lash grants you Hot Hand for 8 sec.
Connected from Pulse Capacitor or Supportive Imbuements, Imbuement Mastery, Totemic Coordination or Earthsurge, Primal Catalyst
Best Enhancement Shaman builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Enhancement Shaman players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Enhancement Shaman tree, and tallied what they actually run. 263 decoded loadouts feed this section. Loadouts last read November 6, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3192
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAY2GMGbLzYZMGjFzMzMmZbYAAmhZmZMzEYmBDGDA - Build 2 Against build 1 it takes Overcharge, Nature's Protection, Spirit Wolf and Chain Lightning and skips Surging Currents, Thunderous Paws, Gust of Wind and Tremor Totem. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMzgZmZmZmhZmZAAAAAAAAA2AsZGDbkFYGGawCAzyMmxYZZGbMzYsMzMzwwYGAgZYMzYmJwMDGMGA - Build 3 Against build 1 it takes Hot Hand, Ashen Catalyst, Lashing Flames and Primordial Storm and skips Thorim's Invocation, Static Accumulation, Converging Storms and Ascendance. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMjZGmZmZmZmZGzAAAAAAAAAgFYBmxiGbDgZC2AY2GMGbLzYZMzsxiZmZYmtxMAAGmxMmZiZGgBjB
65 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 75 talents in a full loadout. They include Astral Shift, Brimming with Life, Capacitor Totem, Chain Heal, Crash Lightning, Doom Winds, Earth Shield and Earthgrab Totem, plus 57 more.
The ladder is split on Gust of Wind (53%), Spirit Walk (47%), Fire and Ice (57%), Voodoo Mastery (43%), Cleanse Spirit (42%) and Thunderous Paws (61%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Gust of Wind (53%) against Spirit Walk (47%); Thunderous Paws (61%) against Spirit Wolf (39%); Supercharge (66%) against Storm Swell (32%); Planes Traveler (84%) against Astral Bulwark (16%).
Rarely taken but still seen on the ladder: Chain Lightning (9%), Overcharge (9%), Surging Currents (9%), Mana Spring (6%), Oversurge (6%) and Frost Shock (4%).
Hero tree split: Stormbringer 83% and Totemic 17%.
3v3 Arena: 63 top players, best rating 2949
No identical build is run by more than 2 of these 63 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAY2GMGbLzYZMGjFzMzMmZbYAAmhZmZMzEYmBDGDA - Build 2 Against build 1 it takes Nature's Protection, Spirit Wolf, Fire and Ice and Jet Stream and skips Surging Currents, Thunderous Paws, Voodoo Mastery and Cleanse Spirit. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsAzwQDWAYWGMGbLzYhZmNWMzMzYmlxMAAzwMzMMTgZGMYMA - Build 3 Against build 1 it takes Hot Hand, Ashen Catalyst, Lashing Flames and Surging Elements and skips Storm's Wrath, Converging Storms, Ascendance and Electroshock. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMjZmZmZmZmxYGzAAAAAAAAAgFYBmxiGbDgZC2AY2GMmZbZGLmZGsYmZmxMbYAAMMjZMzEzMADGfAA
61 talents are taken by at least 90% of the 63 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Astral Shift, Crash Lightning, Doom Winds, Earth Shield, Elemental Assault, Elemental Tempo, Elemental Weapons and Flametongue Weapon, plus 53 more.
The ladder is split on Healing Stream Totem (54%), Cleanse Spirit (43%), Gust of Wind (59%), Spirit Walk (40%), Voodoo Mastery (40%) and Ascendance (63%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Gust of Wind (59%) against Spirit Walk (40%); Supercharge (71%) against Storm Swell (27%); Thunderous Paws (79%) against Spirit Wolf (21%).
Rarely taken but still seen on the ladder: Earth Elemental (10%), Mana Spring (10%), Overcharge (10%), Purge (10%), Chain Lightning (8%) and Surging Currents (8%).
Hero tree split: Stormbringer 78% and Totemic 22%.
Battleground Blitz: 100 top players, best rating 2933
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsAzwQDWAY2GMGLLzYZMzgFzMzMmZbYAAmhZmZMzEYmBDGDA - Build 2 Against build 1 it takes Overcharge, Ashen Catalyst, Surging Currents and Spirit Wolf and skips Nature's Protection, Thunderous Paws, Tremor Totem and Voodoo Mastery. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMzYMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAYWmxMGLLzAzMbwMzMjZWGDAADjZGmpBmZwgxA - Build 3 Against build 1 it takes Overcharge, Surging Currents, Spirit Wolf and Chain Lightning and skips Nature's Protection, Thunderous Paws, Tremor Totem and Voodoo Mastery. Load in calculator
CcQALMl7AwW51MWzGneuHE3tPOzMzgZmZmZmhZmZAAAAAAAAA2AsZGDbkNYGGawCAzyMmxYZZGbMzYsYmZmxYhZAAmhxMDzEYmBDGDA
53 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 74 talents in a full loadout. They include Astral Shift, Brimming with Life, Capacitor Totem, Crash Lightning, Doom Winds, Earthgrab Totem, Elemental Assault and Elemental Tempo, plus 45 more.
The ladder is split on Spirit Walk (53%), Gust of Wind (47%), Spirit Wolf (46%), Thunderous Paws (54%), Healing Stream Totem (56%) and Ancestral Wolf Affinity (41%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Spirit Walk (53%) against Gust of Wind (47%); Thunderous Paws (54%) against Spirit Wolf (46%); Supercharge (64%) against Storm Swell (33%); Planes Traveler (71%) against Astral Bulwark (28%).
Rarely taken but still seen on the ladder: Oversurge (9%), Purge (9%), Mana Spring (6%), Poison Cleansing Totem (6%), Primordial Bond (5%) and Supportive Imbuements (5%).
Hero tree split: Stormbringer 87% and Totemic 13%.
Where the brackets disagree: Spirit Wolf is run by 46% in Battleground Blitz but 21% in 3v3 Arena; Thunderous Paws is run by 79% in 3v3 Arena but 54% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).