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Enhancement Shaman Talents

ClassShaman
RoleDPS
Talents130
Class talents46
Spec talents37
Hero treesStormbringer, Totemic
Choice nodes18
Game build12.1.5
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Enhancement Shaman talents, row by row

Class Talents 46

Row 1

Chain Heal1 point

Heals the friendly target for (231% of Spell Power), then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.

Lava Lash1 point

Charges your off-hand weapon with lava and burns your target, dealing (322.3% of Attack Power) Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to nearby targets. Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.

Chain Lightning1 point

Hurls a lightning bolt at the enemy, dealing (116.4% of Spell Power) Nature damage and then jumping to additional nearby enemies. Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.

Row 2

Earth Shield1 point

Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every 1.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.

Ancestral Wolf Affinity1 point

Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.

Fire and Ice1 point

Increases all Fire and Frost damage you deal by 3%.

Choose one
Thunderous Paws1 point

Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once.

Frost Shock1 point

Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]

Row 3

Elemental Orbit1 point

Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.

Choose one
Spirit Walk1 point

Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

Gust of Wind1 point

A gust of wind hurls you forward.

Astral Shift1 point

Shift partially into the elemental planes, taking 40% less damage for 12 sec.

Nature's Guardian1 point

When your health is brought below 35%, you instantly heal of your maximum health. Cannot occur more than once every 45 sec.

Choose one
Encasing Cold1 point

Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.

Arctic Snowstorm1 point

Enemies within 10 yds of your Frost Shock are snared by 30%.

Row 4

Winds of Al'Akir2 ranks

Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.

Choose one
Planes Traveler1 point

Reduces the cooldown of Astral Shift by 30 sec.

Astral Bulwark1 point

Astral Shift reduces damage taken by an additional 20%.

Brimming with Life2 ranks

Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.

Wind Shear1 point

Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.

Row 5 opens at 8 points spent in Class Talents

Elemental Resistance1 point

Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.

Earthgrab Totem1 point

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Capacitor Totem1 point

Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies for 3 sec.

Spiritual Awakening1 point

Mastery increased by 3%.

Windveil1 point

Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.

Row 6 opens at 8 points spent in Class Talents

Refreshing Waters1 point

Your Healing Wave is 25% more effective on yourself.

Cleanse Spirit1 point

Removes all Curse effects from a friendly target.

Static Charge2 ranks

Reduces the cooldown of Capacitor Totem by 15 sec.

Wind Rush Totem1 point

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.

Earth Elemental1 point

Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.

Row 7 opens at 8 points spent in Class Talents

Choose one
Purge1 point

[ Successfully purging a target grants a stack of Maelstrom Weapon.][]

Greater Purge1 point

Purges the enemy target, removing 2 beneficial Magic effects.

Nature's Fury2 ranks

Increases the critical strike chance of your Nature spells and abilities by 2%.

Choose one
Ascending Air1 point

Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.

Jet Stream1 point

Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.

Primordial Bond1 point

Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.

Hex1 point

Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.

Row 8 opens at 23 points spent in Class Talents

Spiritwalker's Grace1 point

Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.

Totemic Projection1 point

Relocates your active totems to the specified location.

Elemental Warding1 point

Reduces all magic damage taken by 8%.

Totemic Focus1 point

Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.

Row 9 opens at 23 points spent in Class Talents

Choose one
Graceful Spirit1 point

Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.

Spiritwalker's Aegis1 point

When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.

Mana Spring1 point

Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.

Choose one
Tremor Totem1 point

Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.

Poison Cleansing Totem1 point

Summons a totem at your feet that removes all Poison effects from a nearby party or raid member every 1.5 sec for 6 sec.

Choose one
Therazane's Resilience1 point

Earth Shield and Water Shield no longer lose charges and are 115% effective.

Reactive Warding1 point

When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.

Voodoo Mastery1 point

Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.

Row 10 opens at 23 points spent in Class Talents

Nature's Swiftness1 point

Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.

Totemic Surge1 point

Reduces the cooldown of most totems by 5 sec.

Instinctive Imbuements1 point

Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.

Enhancement Talents 37

Row 1

Maelstrom Weapon1 point

Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.

Row 2

Windfury Weapon1 point

Imbue your main-hand weapon with the element of Wind for 60 min.

Row 3

Forceful Winds1 point

Windfury has a 10% additional chance to trigger and its damage is increased by 50%.

Crash Lightning1 point

Electrocutes all enemies in front of you, dealing (183.6% of Attack Power) Nature damage. Multiple applications may overlap.

Molten Assault1 point

Lava Lash cooldown reduced by 6.1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.

Row 4

Unruly Winds1 point

Windfury Weapon has a 100% chance to trigger a third attack.

Overflowing Maelstrom1 point

Maelstrom Weapon can now stack 5 additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times.

Ashen Catalyst1 point

When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.1 sec.

Row 5 opens at 8 points spent in Enhancement Talents

Stormblast1 point

Stormstrike has an additional charge.

Overcharge1 point

The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.

Raging Maelstrom1 point

Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.

Flurry1 point

Increases your attack speed by 15% for your next melee swings after dealing a critical strike with a spell or ability.

Hot Hand2 ranks

Melee auto-attacks with Flametongue Weapon active have a chance to reduce the cooldown of Lava Lash by 25.3731% and increase the damage of Lava Lash by 20% for 8 sec. May not occur during an active Hot Hand.

Row 6 opens at 8 points spent in Enhancement Talents

Storm's Wrath1 point

Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.

Elemental Tempo1 point

Elemental damage increased by 10%.

Voltaic Blaze1 point

Instantly shocks the target and 5 enemies with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 6 Maelstrom.

Row 7 opens at 8 points spent in Enhancement Talents

Chaining Storms1 point

Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.

Stormflurry1 point

Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.

Stormbind1 point

Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.

Elemental Weapons1 point

Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.1%.

Fire Nova1 point

Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.

Lashing Flames1 point

Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.

Row 8 opens at 20 points spent in Enhancement Talents

Ride the Lightning1 point

Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.

Doom Winds1 point

Unleash a devastating storm around yourself, dealing (120% of Attack Power) Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.

Sundering1 point

Shatters a line of earth in front of you with your main hand weapon, causing (253.9% of Attack Power) Flamestrike damage to any enemy hit.

Row 9 opens at 20 points spent in Enhancement Talents

Lightning Strikes1 point

Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.

Elemental Assault1 point

Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stacks of Maelstrom Weapon.

Static Accumulation2 ranks

During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stacks every 1 sec.

Feral Spirit1 point

Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec. An Elemental Spirit Raptor infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.

Surging Elements1 point

Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.

Row 10 opens at 20 points spent in Enhancement Talents

Thunder Capacitor1 point

Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.

Choose one
Deeply Rooted Elements1 point

Immediately heals for (1287.7% of Spell Power) split between allies and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.]?a137040[ Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.][

Ascendance1 point
Thorim's Invocation1 point

Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.

Primordial Storm1 point

Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. Devastate nearby enemies with a Primordial Storm dealing (118.8% of Attack Power) Flamestrike, (118.8% of Attack Power) Froststrike, (118.8% of Attack Power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage.

Row 11 opens at 20 points spent in Enhancement Talents

Choose one
Storm Unleashed1 point

Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.

Stormbringer 14

Row 1 opens at 1 points spent in Stormbringer

Tempest1 point

Row 2 opens at 1 points spent in Stormbringer

Unlimited Power1 point

Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.

Stormcaller1 point

Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.

Choose one
Lightning Conduit1 point

You have a chance to get struck by lightning, increasing your movement speed for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.

Electroshock1 point

Tempest increases your movement speed by 20% for 5 sec.

Row 3 opens at 1 points spent in Stormbringer

Stormwell1 point

Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.

Row 4 opens at 1 points spent in Stormbringer

Choose one
Storm Swell1 point

Tempest grants Mastery for 6 sec.

Supercharge1 point

Lightning Bolt, Tempest, and Chain Lightning Elemental Overloads deal 10% additional damage.

Arc Discharge1 point

Casting Tempest grants a charge of Stormkeeper.

Rolling Thunder1 point

Reduces the cooldown of Stormkeeper by 15 sec.

Natural Gift1 point

Nature damage is increased by 2%

Row 5 opens at 1 points spent in Stormbringer

Voltaic Surge1 point

Earthquake and Chain Lightning damage increased by 15%.

Conductive Energy1 point

Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.

Choose one
Nature's Protection1 point

Lightning Shield reduces the damage you take by 3%.

Surging Currents1 point

Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%,.

Descending Skies1 point

Casting Ascendance upgrades your next Lightning Bolt to Tempest.

Row 6 opens at 1 points spent in Stormbringer

Totemic 14

Row 1 opens at 1 points spent in Totemic

Row 2 opens at 1 points spent in Totemic

Totemic Rebound1 point

Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (161% of Attack Power) Nature damage. The damage bonus effect can stack.

Choose one
Amplification Core1 point

While Surging Totem is active, your damage and healing done is increased by 3%.

Oversurge1 point

Surging Totem heals for 150% more while Ascendance or Healing Tide Totem is active.

Lively Totems1 point

Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (65.2% of Spell Power) Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for (92.7% of Spell Power) Fire damage.

Totemic Momentum1 point

Lava Lash damage increased by 10%.

Row 3 opens at 1 points spent in Totemic

Choose one
Oversized Totems1 point

Increases the size and radius of your totems by 15%, and the health of your totems by 30%.

Swift Recall1 point

Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.

Wind Barrier1 point

If you have a totem active, your totem grants you a shield absorbing damage for 30 sec every 30 sec.

Splitstream1 point

While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness.

Elemental Attunement1 point

Mastery increased by 2%.

Row 4 opens at 1 points spent in Totemic

Imbuement Mastery1 point

Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.

Choose one
Pulse Capacitor1 point

Increases the damage of Surging Totem by 18%.

Supportive Imbuements1 point

Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%.

Choose one
Totemic Coordination1 point

Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.

Earthsurge1 point

Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.

Primal Catalyst1 point

After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness.

Row 5 opens at 1 points spent in Totemic

Whirling Elements1 point

Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem. Earth: Your next Sundering deals 100% increased damage and summons a Searing Totem. Fire: Your next Lava Lash grants you Hot Hand for 8 sec.

Best Enhancement Shaman builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Enhancement Shaman players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Enhancement Shaman tree, and tallied what they actually run. 263 decoded loadouts feed this section. Loadouts last read November 6, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 3192

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2847, Stormbringer hero tree, 74 talents. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAY2GMGbLzYZMGjFzMzMmZbYAAmhZmZMzEYmBDGDA
  2. Build 2 A real loadout from the ladder, best rating 2412, Stormbringer hero tree, 75 talents. Against build 1 it takes Overcharge, Nature's Protection, Spirit Wolf and Chain Lightning and skips Surging Currents, Thunderous Paws, Gust of Wind and Tremor Totem. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMzgZmZmZmhZmZAAAAAAAAA2AsZGDbkFYGGawCAzyMmxYZZGbMzYsMzMzwwYGAgZYMzYmJwMDGMGA
  3. Build 3 A real loadout from the ladder, best rating 2311, Totemic hero tree, 75 talents. Against build 1 it takes Hot Hand, Ashen Catalyst, Lashing Flames and Primordial Storm and skips Thorim's Invocation, Static Accumulation, Converging Storms and Ascendance. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMjZGmZmZmZmZGzAAAAAAAAAgFYBmxiGbDgZC2AY2GMGbLzYZMzsxiZmZYmtxMAAGmxMmZiZGgBjB

65 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 75 talents in a full loadout. They include Astral Shift, Brimming with Life, Capacitor Totem, Chain Heal, Crash Lightning, Doom Winds, Earth Shield and Earthgrab Totem, plus 57 more.

The ladder is split on Gust of Wind (53%), Spirit Walk (47%), Fire and Ice (57%), Voodoo Mastery (43%), Cleanse Spirit (42%) and Thunderous Paws (61%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Gust of Wind (53%) against Spirit Walk (47%); Thunderous Paws (61%) against Spirit Wolf (39%); Supercharge (66%) against Storm Swell (32%); Planes Traveler (84%) against Astral Bulwark (16%).

Rarely taken but still seen on the ladder: Chain Lightning (9%), Overcharge (9%), Surging Currents (9%), Mana Spring (6%), Oversurge (6%) and Frost Shock (4%).

Hero tree split: Stormbringer 83% and Totemic 17%.

3v3 Arena: 63 top players, best rating 2949

No identical build is run by more than 2 of these 63 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2418, Stormbringer hero tree, 74 talents. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAY2GMGbLzYZMGjFzMzMmZbYAAmhZmZMzEYmBDGDA
  2. Build 2 A real loadout from the ladder, best rating 2211, Stormbringer hero tree, 74 talents. Against build 1 it takes Nature's Protection, Spirit Wolf, Fire and Ice and Jet Stream and skips Surging Currents, Thunderous Paws, Voodoo Mastery and Cleanse Spirit. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsAzwQDWAYWGMGbLzYhZmNWMzMzYmlxMAAzwMzMMTgZGMYMA
  3. Build 3 A real loadout from the ladder, best rating 2207, Totemic hero tree, 74 talents. Against build 1 it takes Hot Hand, Ashen Catalyst, Lashing Flames and Surging Elements and skips Storm's Wrath, Converging Storms, Ascendance and Electroshock. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMjZmZmZmZmxYGzAAAAAAAAAgFYBmxiGbDgZC2AY2GMmZbZGLmZGsYmZmxMbYAAMMjZMzEzMADGfAA

61 talents are taken by at least 90% of the 63 3v3 Arena players, out of roughly 74 talents in a full loadout. They include Astral Shift, Crash Lightning, Doom Winds, Earth Shield, Elemental Assault, Elemental Tempo, Elemental Weapons and Flametongue Weapon, plus 53 more.

The ladder is split on Healing Stream Totem (54%), Cleanse Spirit (43%), Gust of Wind (59%), Spirit Walk (40%), Voodoo Mastery (40%) and Ascendance (63%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Gust of Wind (59%) against Spirit Walk (40%); Supercharge (71%) against Storm Swell (27%); Thunderous Paws (79%) against Spirit Wolf (21%).

Rarely taken but still seen on the ladder: Earth Elemental (10%), Mana Spring (10%), Overcharge (10%), Purge (10%), Chain Lightning (8%) and Surging Currents (8%).

Hero tree split: Stormbringer 78% and Totemic 22%.

Battleground Blitz: 100 top players, best rating 2933

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2529, Stormbringer hero tree, 74 talents. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMDMzMzMzMMzMDAAAAAAAAwGgNzYYjsAzwQDWAY2GMGLLzYZMzgFzMzMmZbYAAmhZmZMzEYmBDGDA
  2. Build 2 A real loadout from the ladder, best rating 2398, Stormbringer hero tree, 74 talents. Against build 1 it takes Overcharge, Ashen Catalyst, Surging Currents and Spirit Wolf and skips Nature's Protection, Thunderous Paws, Tremor Totem and Voodoo Mastery. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMzYMzMzMzMMzMDAAAAAAAAwGgNzYYjsBzwQDWAYWmxMGLLzAzMbwMzMjZWGDAADjZGmpBmZwgxA
  3. Build 3 A real loadout from the ladder, best rating 2155, Stormbringer hero tree, 74 talents. Against build 1 it takes Overcharge, Surging Currents, Spirit Wolf and Chain Lightning and skips Nature's Protection, Thunderous Paws, Tremor Totem and Voodoo Mastery. Load in calculatorCcQALMl7AwW51MWzGneuHE3tPOzMzgZmZmZmhZmZAAAAAAAAA2AsZGDbkNYGGawCAzyMmxYZZGbMzYsYmZmxYhZAAmhxMDzEYmBDGDA

53 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 74 talents in a full loadout. They include Astral Shift, Brimming with Life, Capacitor Totem, Crash Lightning, Doom Winds, Earthgrab Totem, Elemental Assault and Elemental Tempo, plus 45 more.

The ladder is split on Spirit Walk (53%), Gust of Wind (47%), Spirit Wolf (46%), Thunderous Paws (54%), Healing Stream Totem (56%) and Ancestral Wolf Affinity (41%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Spirit Walk (53%) against Gust of Wind (47%); Thunderous Paws (54%) against Spirit Wolf (46%); Supercharge (64%) against Storm Swell (33%); Planes Traveler (71%) against Astral Bulwark (28%).

Rarely taken but still seen on the ladder: Oversurge (9%), Purge (9%), Mana Spring (6%), Poison Cleansing Totem (6%), Primordial Bond (5%) and Supportive Imbuements (5%).

Hero tree split: Stormbringer 87% and Totemic 13%.

Where the brackets disagree: Spirit Wolf is run by 46% in Battleground Blitz but 21% in 3v3 Arena; Thunderous Paws is run by 79% in 3v3 Arena but 54% in Battleground Blitz. Pick the loadout from the bracket you queue for.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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