Protection Paladin Talents
Protection Paladin talents, row by row
Class Talents 54
Row 1
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Row 2
Learn Concentration Aura, Devotion Aura, and Crusader Aura: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Increases mounted speed by 20% for all party and raid members within 40 yds.
Row 3
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Connected from Lay on Hands
Hammer of Justice's cooldown is reduced by 15 sec.
Connected from Auras of the Resolute, Lay on Hands
Emits dazzling light in all directions, blinding enemies within range, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Connected from Hammer of Wrath, Auras of the Resolute
Row 4
Cleanses a friendly target, removing all Poison and Disease effects.
Connected from Lay on Hands
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Connected from Hammer of Wrath
Row 5
After Cleanse successfully removes an effect from an ally, they are healed.
Connected from Cleanse Toxins
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Connected from Cleanse Toxins, Fist of Justice, Empyreal Ward
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself.
Connected from Fist of Justice
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Connected from Blinding Light, Auras of the Resolute, Fist of Justice
Connected from Blinding Light
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Connected from Turn Evil
Row 6
Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Connected from Hammer of Wrath, Blinding Light
Row 7
Your Forbearance's duration is reduced by 10 sec.
Connected from Afterimage, A Just Reward
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Connected from Divine Steed
Divine Steed also grants Blessing of Freedom for 3.1 sec.
Connected from Divine Steed
Row 8
Divine Steed now has charges.
Connected from Divine Steed
Row 9
Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Connected from Greater Judgment, Wrench Evil or Stand Against Evil
Row 10 opens at 8 points spent in Class Talents
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Connected from Cavalier, Holy Reprieve, Afterimage
Divine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.
Connected from Steed of Liberty or Blessing of Freedom, Cavalier
Connected from Steed of Liberty or Blessing of Freedom
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Connected from Rebuke, Steed of Liberty or Blessing of Freedom, Greater Judgment
Row 11 opens at 8 points spent in Class Talents
Connected from Rebuke
Row 12 opens at 8 points spent in Class Talents
The radius of your auras is increased by 20 yds.
Connected from Holy Reprieve, Obduracy
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.
Connected from Obduracy
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Connected from Divine Toll
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Connected from Sanctified Plates
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Connected from Punishment, Sanctified Plates
Row 13 opens at 8 points spent in Class Talents
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Connected from Cavalier, Obduracy, Divine Toll
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Connected from Unbound Freedom, Sanctified Plates, Divine Toll
Row 14 opens at 8 points spent in Class Talents
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Connected from Blessing of Sacrifice
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Connected from Blessing of Protection
Row 15 opens at 8 points spent in Class Talents
Armor and critical strike chance increased by 4%.
Connected from Divine Reach, Blessing of Sacrifice, Brought to Light
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Connected from Blessing of Sacrifice, Blessing of Protection
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Connected from Consecrated Ground, Blessing of Protection, Fear No Evil
Row 16 opens at 23 points spent in Class Talents
Denounce heals you and up to 2 nearby allies.
Connected from Holy Aegis, Divine Reach
Denounce heals you and up to 2 nearby allies.
Connected from Divine Reach, Holy Aegis
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
Connected from Holy Aegis, Sacrifice of the Just or Recompense
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Connected from Sacrifice of the Just or Recompense
Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Connected from Sacred Strength or Divine Purpose, Sacrifice of the Just or Recompense
Allies affected by your Blessings have 15% increased movement speed.
Connected from Improved Blessing of Protection, Sacred Strength or Divine Purpose
Ardent Defender increases healing taken by 15% for its duration.
Connected from Improved Blessing of Protection, Unbreakable Spirit
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. Divine Shield may now be cast while Forbearance is active.
Connected from Unbreakable Spirit, Consecrated Ground
Row 17 opens at 23 points spent in Class Talents
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
Connected from Lightforged Blessing, Lightforged Blessing, Lead the Charge
The duration of stun effects on you is reduced by 20%.
Connected from Lead the Charge
Mastery increased by 2% and Intellect increased by 2%.
Connected from Holy Ritual, Worthy Sacrifice or Righteous Protection, Lead the Charge
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Connected from Holy Ritual, Inspired Guard, Blessed Calling
Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Connected from Inspired Guard
Consecration heals you and 5 allies within it every 1 sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
Connected from Inspired Guard, Light's Revocation
Row 18 opens at 23 points spent in Class Talents
While you are above 85% health, 5% of all damage taken by allies within range is redirected to you, up to a maximum of every 5 sec.
Connected from Faith's Armor, Seal of Might, Stoicism
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Connected from Vengeful Wrath, Seal of Might
Damage taken reduced by up to 10%, increasing as your health decreases.
Connected from Vengeful Wrath, Golden Path or Selfless Healer, Eye for an Eye
Protection Talents 36
Row 1
Hurls your shield at an enemy target, dealing Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to additional nearby enemies. Shields you for 8 sec, absorbing 75% as much damage as it dealt. Deals additional damage to all enemies within range of each target hit.
Row 2
Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power.
Connected from Avenger's Shield
Hammer of the Righteous also causes a wave of light that hits all other targets within range for w1 Holy damage.]?s26573[ While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within range for w1 Holy damage.][] Generates 1 Holy Power.
Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies and reducing the next damage they deal to you. Generates 1 Holy Power.
Connected from Avenger's Shield
Row 3
Connected from Shining Light, Hammer of the Righteous or Blessed Hammer
Row 4
While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.1 sec after it fades.
Connected from Shining Light
Shield of the Righteous reduces magical damage taken by 12%.
Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
Connected from Hammer of the Righteous or Blessed Hammer
Row 5
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Connected from Grand Crusader, Valiant Crusade or Blessed Word
Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
Connected from Imbued Shield or Redoubt, Grand Crusader
Row 6
Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Connected from Grand Crusader
Row 7 opens at 8 points spent in Protection Talents
Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
Connected from Blessing of Spellwarding or Uther's Counsel, Valiant Crusade or Blessed Word
Avenger's Shield also shields you for 8 sec, absorbing 75% as much damage as it dealt, up to 50% of your maximum health.
Connected from Ardent Defender, Blessing of Spellwarding or Uther's Counsel
Each Holy Power spent increases Haste by an additional 2%, up to 20%.
Connected from Ardent Defender
Word of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.
Lay on Hands' cooldown is reduced by 1.1 sec per Holy Power spent.
Connected from Searing Sunlight or Hand of the Protector, Ardent Defender
Consecration heals you for 375% of the damage it deals.
Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Connected from Imbued Shield or Redoubt, Searing Sunlight or Hand of the Protector
Row 8 opens at 8 points spent in Protection Talents
Your Avenger's Shield is imbued with holy fire, causing it to deal Holy damage to all enemies within range of each target hit.
Connected from Refining Fire
You are healed for at least 125% of the damage dealt by Refining Fire, increasing to a maximum of 300% as your health decreases.
Connected from Refining Fire
Your haste is increased by 5%.
Connected from Bulwark of Order, Avenging Wrath
Ardent Defender increases your maximum health by 20% for its duration, and its effect is no longer canceled when you take fatal damage.
Connected from Avenging Wrath
Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Connected from Avenging Wrath, Light of the Titans or Tirion's Devotion
Consecration deals 100% increased damage when it strikes a single target.
Connected from Solace or Instrument of the Divine, Light of the Titans or Tirion's Devotion
Consecration lasts 2 sec longer and its damage is increased by 20%.
Connected from Solace or Instrument of the Divine
Row 9 opens at 8 points spent in Protection Talents
Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Connected from Improved Ardent Defender or Seal of Reprisal, Crusader's Judgment, Relentless Inquisitor
Row 10 opens at 8 points spent in Protection Talents
Avenger's Shield jumps to 2 additional targets.
When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
Connected from Undying Embers, Relentless Inquisitor, Tyr's Enforcer
While in your Consecration and for 4.1 sec after leaving it, your damage taken is reduced by 5%.
Connected from Consecration in Flame, Vision of Sanctity, Crusader's Judgment
Row 11 opens at 20 points spent in Protection Talents
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.1 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Connected from Guardian of Ancient Kings
Row 12 opens at 20 points spent in Protection Talents
For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
Connected from Soaring Shield or Focused Enmity, Tyr's Enforcer
Guardian of Ancient Kings has 1 additional charges.
Connected from Guardian of Ancient Kings
When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
Connected from Sanctuary, Consecration in Flame
Row 13 opens at 20 points spent in Protection Talents
Avenger's Shield deals 10% increased damage to its primary target.
Connected from Gift of the Golden Val'kyr, Soaring Shield or Focused Enmity, Strength in Adversity or Crusader's Resolve
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing are increased by 10%, and critical strike chance is increased by 10%.
Connected from Guardian of Ancient Kings, Empyrean Authority, Gift of the Golden Val'kyr
Connected from Empyrean Authority, Seal of Charity, Sanctuary
Row 14 opens at 20 points spent in Protection Talents
Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt.
Connected from Ferren Marcus's Fervor, Strength in Adversity or Crusader's Resolve
Connected from Sentinel, Gift of the Golden Val'kyr, Ferren Marcus's Fervor
During Divine Shield, all targets within 15 yds are taunted.
Connected from Zealot's Paragon, Sentinel, Empyrean Authority
Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.
Connected from Zealot's Paragon, Seal of Charity
Row 15 opens at 20 points spent in Protection Talents
Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for up to 150% of the initial damage dealt. Damage reduced against secondary targets.
Lightsmith 14
Row 1
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.
Row 2
Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 60 min.
Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.
Connected from Holy Armaments
Row 3
If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
Connected from Holy Armaments
Row 4
For each Holy Power ability cast, your next Consecration deals damage immediately, split across all enemies. Up to 3 nearby allies are each healed for 100% of the damage amount.
Connected from Holy Armaments
Connected from Holy Armaments
Row 5
Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
The cooldown of Holy Armaments is reduced by 20%.
Connected from Solidarity
Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.1 sec. Effect increased by 100% while wielding a Holy Armament.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
Connected from Divine Guidance or Blessed Assurance
Row 6
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.1 sec and you gain Shining Light.
Connected from Rite of Sanctification or Rite of Adjuration
Row 7
Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies.
Connected from Masterwork
Row 8
Consuming Shining Light reduces the cooldown of Holy Armaments by 3.1 sec.
Connected from Divine Inspiration or Forewarning
Row 9
The effect of your active Aura is increased by 33% on targets with your Armaments.
Connected from Laying Down Arms
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Connected from Authoritative Rebuke or Tempered in Battle
Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Connected from Hammer and Anvil
Row 10
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Connected from Valiance, Shared Resolve, Reflection of Radiance, Resounding Strike
Templar 14
Row 1 opens at 1 points spent in Templar
Hammer down your enemy with the power of the Light, dealing Holy damage and Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage each. Costs 5 Holy Power.
Row 2 opens at 1 points spent in Templar
After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Connected from Light's Guidance
Divine Toll summons Divine Hammers that spin around you for 8 sec. Deals reduced damage beyond 8 targets.
Connected from Light's Guidance
Row 3 opens at 1 points spent in Templar
Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Connected from Light's Guidance
When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Connected from Light's Guidance
Row 4 opens at 1 points spent in Templar
Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Connected from Shake the Heavens
Row 5 opens at 1 points spent in Templar
Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Connected from Zealous Vindication
You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Connected from Wrathful Descent
Connected from Divine Hammer
Row 6 opens at 1 points spent in Templar
Empyrean Hammer has a 10% increased chance to critically strike.
Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
Connected from Sacrosanct Crusade
While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Connected from Higher Calling
Row 7 opens at 1 points spent in Templar
Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Connected from Bonds of Fellowship or Unrelenting Charger
Divine Toll casts 2 additional times on your target at 100% effectiveness.
Connected from Light's Judicator
Row 8 opens at 1 points spent in Templar
You gain a stack of Light's Deliverance when you call down an Empyrean Hammer.
Connected from Hammerfall, Endless Wrath or Sanctification, Undisputed Ruling, Divine Exaction or Seal of the Templar