Subtlety Rogue Talents
The full Subtlety Rogue talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
Class Talents 44
Attack with your poisoned blades, dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by 70% for 5 sec.]?a5761[Numbing Poison, reducing casting speed by 25% for 5 sec.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[ Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by 30% for 8 sec.][] The target's healing received is reduced by 30% for 8 sec. Awards 1 combo points.
Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Movement speed increased by 15%.
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.
Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Grappling Hook has 1 additional charge.
While Stealth or Shadow Dance is active, you move 20% faster.
Increases the non-damaging effects of your weapon poisons by 20%.
Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Increases the target's damage by $221622m1%, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Wound Poison can now stack 2 additional times.
Energy cost of Feint and Crimson Vial reduced by 10.
Physical damage taken reduced by 5%.
Increases your Agility by 3%.
Reduces the cooldown of Sprint by sec.
Crippling Poison reduces movement speed by an additional 10%.
Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Increases the damage of your weapon poisons by 10%.
Shroud of Concealment has 50% reduced cooldown.
Feint has $m1 additional charges.
Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $h% chance of poisoning the enemy, reducing their damage by 3.1% for 10 sec.
Increases the critical strike chance of your attacks that generate combo points by 5%.
When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Your finishing moves deal 6% increased damage.
Reduces the duration of movement slowing effects 30%.
You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Slice and Dice grants additional attack speed equal to 100% of your Haste.
Shadowstrike damage increased by 8%.
Energy cost of finishing moves reduced by 6%.
Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Slice and Dice heals you for up to 1% of your maximum health per 3 sec sec.
Haste increased by 1.5.1%.
You are healed for% of your maximum health over 6 sec after activating Vanish.
Increases your maximum Energy by 50 and Energy regeneration by 5%.
$?a137035[Shadow Dance]?a137036[Adrenaline Rush][Kingsbane] supercharges $m1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent $m2 additional combo points.
Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.
Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.
Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
After consuming a supercharged combo point, your next $?s200758[Gloomblade]?a137035[Backstab]?a137036[Sinister Strike][Mutilate] also strikes the target with an Echoing Reprimand dealing Physical damage.
Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Vanish has 1 additional charges.
Subtlety Talents 41
Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.
Gloomblade has 15% increased critical strike chance. While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
Shuriken Storm has 15% increased critical strike chance. Shuriken Storm critical strikes grant Find Weakness for 10 sec.
After entering Stealth, your next combo point generating ability generates full combo points.
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Increases healing received by 8%.
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
Vanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Shuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
Gain Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Punctures your target with your shadow-infused blade for Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo points.
Abilities deal $112942m1% more damage while Stealth or Shadow Dance is active.
Secret Technique damage increased by 15%.
Your finishing moves generate Energy per combo point spent.
Gloomblade and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Shadow Dance increases the critical strike damage bonus of your abilities by 10%.
Shadow Dance increases attack speed by 25%.
Shadow Dance has 1 additional charge.
Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Shadow Clones deal 15% increased damage. Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow. Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: 0.2 sec
Your abilities deal 5% increased magic damage.
Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
Find Weakness causes your attacks to ignore an additional 20% armor.
Gloomblade, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
After Shadow Dance ends, Gloomblade deals an additional 50% damage as Shadow, fading by 2.77778.1% per sec.
Shadow damage increased by 8%.
Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
Find Weakness increases the damage of finishing moves by 5%. Shadow Dance increases the damage of finishing moves by 5%. Shadow Blades increases the damage of finishing moves by 5%.
Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
Eviscerate and Black Powder have 15% increased critical strike damage bonus.
After activating Shadow Dance, your next $@switch<2>[attack][2 attacks] that $@switch<2>[generates][generate] combo points $@switch<2>[deals][deal] 35% increased damage.
While Shadow Dance is active, your Shadow Techniques triggers 40% more frequently, stores $m2 additional combo points, and generates 2 additional Energy.
While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing Shadow damage.
Lashes out at the target, inflicting Shadow damage and causing your next $426593u finishing moves to cost no Energy. Awards 3 combo points.
Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature. Shadow damage increased by 10%.
Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Shadow damage increased by 5%. Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
After attacks that generate combo points, if 5 or more stacks of Shadow Techniques remain, your next damaging finishing move will expend them to generate combo points up to your max.
Deathstalker 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing Plague damage. $@spellicon1293340 $@spellname1293340 Move your active Deathstalker's Mark to your target.
Fan of Knives damage increased by 60%.
Auto-attacks against Marked targets deal an additional Plague damage.
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
Critical strike damage bonus increased by 20%.
Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.
When you consume an application of Deathstalker's Mark, the damage of your next $?c1[Ambush or Mutilate]?s200758[Gloomblade][Backstab] is increased by 50%.
Rupture damage increased by 20%.
After Deathmark expires, gain 30% increased Nature damage for 30 sec.
$?a137037 [Kingsbane][Shadow Dance] additionally increases the damage of your next $?a137037 [two Envenoms][Eviscerate or Black Powder] by 18%.
Cloak of Shadows duration increased by 2 sec.
Evasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%.
If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.
Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
Shroud of Concealment duration increased by 5 sec.
Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
Trickster 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
$?a137036[Sinister Strike]?s200758[Gloomblade][Backstab] and Ambush now also strike with an Unseen Blade dealing damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.
You take 5% reduced damage from Fazed targets.
Feint reduces damage taken from area-of-effect attacks by an additional 10%
Unseen Blade and Killing Spree increase the damage of your finishing moves by 4% for 12 sec. Max $441326u stacks.
Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
Fazed increases damage taken by an additional 3%.
Tricks of the Trade's threat redirect duration is increased to $m1 min.
Blind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.
Slice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.
Taking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every $proccooldown sec.
Unseen Blade may now occur once every 25 sec and has 25% chance to strike twice.
Killing Spree applies Fazed to any targets struck.
Killing Spree has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to $441640m2 additional times. Effect persists for 6 sec after leaving the cloud.
Finishing moves have 12% increased chance to critically strike Fazed targets.
Blade Flurry damage is increased by 25% while Flawless Form is active.
Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available.
After 4 strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
About the Subtlety Rogue talent tree
The Subtlety Rogue talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Subtlety specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.