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Amplifying Poison

Amplifying Poison1 point

Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a chance to poison the enemy, dealing (8.1% of Attack Power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage.

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TypeTalent
Ranks1 point
ClassRogue
Specializations3
Tree sectionAssassination specialization talents
Row7 of 11
Opens at8 points spent
Game build12.1.5
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Tree position

In the Assassination Rogue talent tree, Amplifying Poison sits in the Assassination specialization talents, row 7 of 11. It is a single-point node. Its row opens once 8 points are spent in Assassination Talents.

Connected above

The tree draws a line into Amplifying Poison from Sanguine Stratagem, Fatal Concoction and Intent to Kill or Iron Wire.

  • Sanguine Stratagem

    Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

  • Fatal Concoction2 ranks

    Increases the damage of your weapon poisons by 20%.

  • Intent to Kill

    Shadowstep's cooldown is reduced by 33.3333% when used on a target afflicted by your Garrote.

  • Iron Wire

    Garrotes applied from stealth or during the Improved Garrote window silence their target for 5 sec. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.

Connected below

Amplifying Poison leads on to Dashing Scoundrel and Kingsbane.

  • Dashing Scoundrel

    Envenom's effect also increases the critical strike chance of your weapon poisons by 8%. Your Energy generation is increased by 4% for each lethal poison on your weapons.

  • Kingsbane

    Release a powerful poison from your weapons and inject it into your target, dealing (146.9% of Attack Power) Nature damage instantly and an additional (203% of Attack Power) Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%,. Awards 1 combo points.

Same row

Also on this row: Venomous Wounds and Systemic Failure.

  • Venomous Wounds

    You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

  • Systemic Failure

    Garrote increases the damage of Ambush and Mutilate on the target by 30%.

Talent trees

Amplifying Poison is in the talent tree of 3 specializations. Rogue: Assassination (DPS), Outlaw (DPS), Subtlety (DPS).

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Amplifying Poison Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
  • Spell changed from 381652 to 381664 (patch 12.1.0)
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