Once the boss is pulled 8 orbs will spawn in the air. Flying through them will collect them. You do not need to click them or interact with them in any way. They are all too high to be collected by anything other than the knockups the fight provides.
Three of the eight you need to collect are low enough to be collected using the Blowback death effect on the Volatile Infusers. These 3 are on the ground near the edges of the main platform where the side platforms are. We sent druids to these who collected the orbs and then used Wild Charge to get back. Any class that can return from the side platforms could get these. The rest are high enough that the only way to collect them is to use the very high knock up from running under boss during Cyclone. While it is technically possible to angle this properly to get sent right through them, we found it significantly easier to get Evokers and DHs knocked up and then glide through the orbs that were high.
Also of note is that each player can only collect 1 throughout the fight. This means that smaller groups will have to have more people actively collecting orbs which could complicate things, and you need as many as 5 Evoker/DH players if you're sending them up for the high orbs. If a player with the orb debuff dies they will still have the debuff so they don't need to be kept alive or battle rezzed if they die.
We also encountered what we believe is a bug. We had 7/8 orbs collected on one of our wipes and then two players got knocked through the last orb at the same time and both got the debuff within a second of one another. When this happened the achievement tracker went white very briefly, then went back red and we noticed 9 players had the debuff at once, so it seems you need to have exactly 8 people, not more.
Also keep in mind if you're doing this on Heroic difficulty (or Mythic for some insane reason) then the adds are needed to knock your group to the side platforms so you'll have to do these orbs in multiple phases rather than just moving them anywhere you want on Normal. For this reason I highly recommend doing this achievement on Normal.
If you have any questions about the achievements feel free to add me to Btag or Discord!
Btag - FrostyShot#1667
Discord - Yarini#9999
Achievements › Dungeons & Raids › Dragonflight Raid
Achievement
Nothing But Air
Defeat Dathea, Ascended after collecting 8 Condensed Gales in Vault of the Incarnates on Normal difficulty or higher.
Nothing But Air is a 10 point achievement in Dragonflight Raid. Its criteria ask you to defeat 1 boss in Vault of the Incarnates.
How to Earn
How to Complete
1 criterion from the current game data.
Defeat these bosses (1)
Each line is a boss encounter from the game data, linked to its boss page where the journal has one, otherwise to the instance it is fought in.
Where: Vault of the Incarnates
- Collect 8 Condensed GalesDriven manic by her defeat, Dathea strikes a bargain with Raszageth to attain even greater power. Imbued with a fraction of the Incarnate's strength, Dathea gains control of the wind itself and unleashes its ferocity to tear her enemies apart.
Details
- Category
- Dungeons & Raids › Dragonflight Raid
- Points
- 10
- Faction
- Both factions
- Requirements
- 1 criteria line
- Instance
- Vault of the Incarnates
- Instance type
- Raid
- Expansion
- Dragonflight
About Vault of the Incarnates
The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings, so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood.
From the in-game Adventure Guide.
Where to Earn It
Nothing But Air is earned inside Vault of the Incarnates, a raid. The entrance is marked below.
The entrance to Vault of the Incarnates is in Thaldraszus at 73.2, 55.6.
Entrance 73.2, 55.6Thaldraszus, from the game’s own world map art. The framed marker is the Adventure Guide entrance.
Part of
Meta achievements that count this one among their criteria.
- Glory of the Vault Raider 25 points
More Dathea, Ascended achievements
Other achievements whose criteria ask for the Dathea, Ascended encounter.
- Awakened Storms
- Heroic: Awakened Storms
- Heroic: Vault of the Incarnates 10 points
- Heroic: Vault of the Incarnates Guild Run 10 points
- Mythic: Awakened Storms
- Mythic: Dathea, Ascended 10 points
- The Primal Bulwark 10 points
- Vault of the Incarnates 10 points
- Vault of the Incarnates Guild Run 10 points
More like this
Other achievements in Dragonflight Raid.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This requires eight individual people.
For those struggling to aim to get the orbs, I introduce to you some of my favorite toys:
[item=182695]
[item=182694]
[item=182696]You can use these to help control the direction of the fall or just help prevent fall damage. It is particularly useful during cyclone if you use it before going up, and for the two add knockbacks to help get back on the platform. Since they are (currently) able to be used in raid instances, you can use these for other falling related achievements such as The Iron Price and Soft Hands.
Just remember not to use abilities after activating them, otherwise you will lose your parasol. You also keep momentum if you lose it midair, meaning you will fly off the edge if you lose it. No, I didn't experiment with that on Razageth, why do you ask?
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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