With the recent skip added to Jaina, this mount will considerably be easier to farm for both guild groups and pugs. As the article says, you need to have killed Jaina at least once before to unlock the skip, but fails to mention that only one person needs to have defeated Jaina is enough to bring everyone in, including people who never stepped foot in the raid before. The skip unlocks account-wide as well, so you can skip with your alts to give you extra chances at the mount.
After trying to get this mount myself, I've found out about the cheese/no interrupt strategy. Whether you're in pug or a guild group, this is worth checking out:
Before you pull the boss
- Mark one range DPS and one melee DPS/tank. Make sure ranged stay grouped together for the first phase and then everyone should move in as a group during the intermission. You need to be stacked with at least 5 other people at all time due to [spell=289379], with the exception of people running out with [spell=287585]. If you're pugging, it is ideal to grab at least 8+ melee DPS/tanks and/or 8+ ranged DPS/healers so that people don't get frozen. You can also assign some ranged to stack on boss if you don't have a lot of melee DPS.
- Ask people to take off their interrupt spell off their bar. This isn't required, but may avoid a silly wipe where someone interrupts the boss by accident. If you have a protection paladin in your group, [spell=31935] will also interrupt so make sure your tank does not use this spell on Jaina (or at all) during the intermission.
- You need a fairly good amount of DPS for this strat to work, especially in pug groups where most people don't know the mechanics. If you're pugging, having 460ilvl or higher is a safe bet for this fight, but you can go lower. Ideally you can push the boss fast enough to skip the first [spell=290036]. Do not cast Bloodlust/Heroism or similar spells in the 1st phase. This will make Jaina uses Ice Block like any good mage would do to avoid dying, making her immune to any damage for 20 seconds. However, there's yet another cheese alternative where a leatherworker can use their Tool of the Trade, [item=164978], which won't trigger Jaina's Ice Block, which is worth using in the 1st phase if you need extra DPS.
Phase one: Burning Seas (boat phase)
- Run out of the group with [spell=287585], then quickly stack up with your group so you don't get frozen.
- Avoid getting hit by [spell=285828] and [spell=285177] by moving as a group and avoid walking on the [spell=287365].
- Ranged should be breaking people out of ice blocks if they see any.
- When the boss is getting near 60%, everyone should stack up.
Intermission: Howling Winds (blizzard phase)
- Everyone should be stacked due to [spell=289379]. Before you jump off the ship, make sure you break people out of ice blocks and res anyone if needed. Then everyone jump down the ship together.
- As you're walking down the ice platform, try to hug the left side of the wall and follow the marked people in your group. Don't hesitate to slow down to avoid leaving anyone behind, you don't need to quickly reach the boss anyway.
- If you start having high stacks of [spell=285212] (>15), intentionally hit the [spell=288325] that run by your group to get frozen, which will drop your stacks (isn't necessary if you have good healers).
- Keep hugging the left wall, killing the [npc=149535]s on the way, until you reach Jaina.
At this point, if your group was fast, Jaina will be uninterruptible, and she will have [spell=282841]. Melee can start stacking on the boss and ranged should be right behind them. Melee will get hit by most of the [spell=288325] that come off the boss and ranged will have to cleave the Ice Blocks down. Hold off DPS CDs until the boss becomes interruptible. DO NOT INTERRUPT THE BOSS, or the strat will fail. From there, Jaina has no more shield and you can DPS her down. You can safely cast Bloodlust/Hero (if you didn't use the LW Mallet) and the boss won't Ice Block (if she does, that means someone kicked her). You won't have to deal with the last two phases and the second intermission with this strategy, making the fight nearly trivial to complete.Worth noting that Legion had an old system for the [item=137575] and [item=152789] mounts, where it used to be 5% drop chance per person in the group, up to 100% drop chance for 1 person with a full 20man group. However, after doing 4-5 kills with around 15 people (or less) in my group, Jaina always dropped two mounts, prioritizing people who didn't already had it. Based from my own personal experience, I'd say it's a safe bet to bring less than 20 if your guild can avoid pugging, or if you want to increase your chance at getting the mount (if you can still have enough DPS to push the boss fast enough), but there's still no official post that confirms whether or not that system is still in place. And as usual, the drop chance of the mount will be lowered to around 1% when the expansion is over, like how it used to be for Legion and WoD's Mythic raid mounts.
Good luck!
Elite
Lady Jaina Proudmoore
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I made a video using Hyrcyne's strat, you can see it here: https://youtu.be/GkYgbIaqvQY
Details
This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.
Boss Encounter
Lady Jaina Proudmoore appears as a raid or dungeon boss. See the encounter page for its instance.
Abilities & Strategy
What the in-game dungeon journal describes for the Lady Jaina Proudmoore encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The pursuit of Jaina across the seas takes place over three stages. During stage one, Jaina assaults the Zandalari warship with Kul Tiran Corsairs that Bombard the play space. As the fight progresses, marines Set Charges that inflict heavy damage to the raid unless these bombs are thrown overboard before detonated. During stage two, Jaina unleashes the full force of her power, freezing the raid over time. Dwindling heat sources must be used to slow the stacks of Chilling Touch in order to avoid becoming Frozen Solid. During stage three, Jaina utilizes Prismatic Images that duplicate her most dangerous frost spells. Frozen allies must be freed before they are hit by Shattering Lance. On Mythic difficulty, a gathering blizzard causes the temperature to drop so players must remain close together in order to avoid being frozen solid.
Damage Dealers
- Fire ballistas at Kul Tiran Corsairs to repel their attack.
- Hurl munition barrels placed by Set Charge overboard before they explode.
- Free allies who are Frozen Solid!
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
Tanks
- Clear stacks of Chilling Touch by running into patches of Searing Pitch or standing nearby a Burning Explosion before it detonates.
- Clear patches of Searing Pitch with Jaina's Avalanche or Freezing Blast abilities.
- Move away from Jaina when targeted by Avalanche to better avoid the shards of ice.
Healers
- Ring of Ice inflicts heavy damage to the raid.
- Dispel allies effected by Grasp of Frost or Hand of Frost.
- Players targeted by Siegebreaker Blast will take high damage upon impact.
Stage One: Burning Seas
Kul Tiran Corsair
Kul Tiran Corsairs periodically arrive to provide cover fire and assistance.
Lady Jaina Proudmoore
Intermission: Howling Winds
Stage Two: Frozen Wrath
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Arctic Ground
Unexploded Ordnance
A few undetonated munitions barrels remain frozen in the ice. Upon being destroyed, they ignite their contents and cause a Burning Explosion.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Intermission: Flash Freeze
Flash Freeze
Arcane Barrage
Jaina's Tide Elemental
Upon reaching 100 power, the Jaina's Tide Elemental casts Frost Nova.
Stage Three: Daughter of the Sea
Frozen Seas
Fighting upon the frozen seas periodically grants applications of Chilling Touch.
Proudmoore Flagship
The flagship circles overhead, ready to rain devastation upon Jaina's enemies.
Lady Jaina Proudmoore
Drops in Battle of Dazar'alor
Loot the dungeon journal lists for the Lady Jaina Proudmoore encounter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Just used this, it totally works and is ridiculously funny to watch.
Level and Map Tracking
The game data tunes Lady Jaina Proudmoore for level 50, Battle for Azeroth content.
What Each Drop Is
The Lady Jaina Proudmoore encounter lists 14 items in the dungeon journal, item level 60. Equip slots covered: Shoulder, One-Hand, Feet, Trinket, Chest, Held In Off-hand, Head, Waist, Wrist and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Admiralty's Ceremonial Epaulets Shoulder (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 56g 39s for it.
- Daelin Proudmoore's Saber One-Hand (One-Handed Sword), item level 60, requires level 50. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 106g 28s for it. Part of the Keepsakes of the Resolute Commandant set.
- Embossed Deckwalkers Feet (Leather), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 54g 89s for it.
- Everchill Anchor Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Strength. A vendor pays 61g 3s for it. Equip: Everchill.
- Flag Officer's Overcoat Chest (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 77g 23s for it.
- Fogbreaker, Light of the Sea Held In Off-hand, item level 60, requires level 50. Bind on Pickup. Stats: Stamina, Mastery, Critical Strike and Intellect. A vendor pays 65g 74s for it. Equip: Light of the Sea.
- Glaciercrest Helm Head (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 56g 18s for it.
- Hullplate Girdle Waist (Plate), item level 60, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 35g 80s for it.
- Icebinder's Bracers Wrist (Mail), item level 60, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 36g 21s for it.
- Lord Admiral's Signet Finger, item level 60, requires level 50. Bind on Pickup. Stats: Stamina, Mastery and Haste. A vendor pays 47g 10s for it. Part of the Keepsakes of the Resolute Commandant set.
- Robes of Biting Cold Chest (Cloth), item level 60, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 75g 32s for it.
- Tidestorm Codex Trinket, item level 60, requires level 50. Bind on Pickup. Stats: Intellect. A vendor pays 32s 61c for it. Use: Surging Waters. Equip: Surging Elemental.
- G.M.O.D. Miscellaneous, item level 30, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
- Glacial Tidestorm Miscellaneous, item level 30, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.