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Boss

Dark Animus

Dark Animus - Throne of Thunder

Dark Animus is a boss encounter in Throne of Thunder.

Found In

EncounterDark Animus
Journal creatures11

Encounter Facts

In the game's encounter order for Throne of Thunder, Dark Animus comes 9th of 12, after Primordius and before Iron Qon.

Instance modes10 Player, 10 Player (Heroic), 25 Player, 25 Player (Heroic), Looking For Raid
Group size10 to 25 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter order9 of 12
Encounter ID1576
Adventure Guide pin42.7, 57.6 on the instance map
  1. Jin'rokh the Breaker
  2. Horridon
  3. Kazra'jin
  4. Tortos
  5. Flaming Head
  6. Ji-Kun
  7. Durumu
  8. Primordius
  9. Dark Animus
  10. Iron Qon
  11. Lu'lin
  12. Lei Shen

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Downloads

Instance Entrance: Isle of Thunder

Isle of Thunder mapThrone of Thunder entrance

The Throne of Thunder entrance is in Isle of Thunder, at 63.8, 32.1 on the Isle of Thunder map.

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Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Powered by Anima

Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.

Critically Damaged

Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.

Anima Golem

Acceleration Link

Anima Golems in close proximity link together, increasing each golem's attack speed and damage. In addition, linked golems gain movement speed and immunity to movement slowing effects.

Evasive

Anima Golems take reduced damage from area-of-effect sources.

Large Anima Golem

Crimson Wake

Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.

Massive Anima Golem

Matter Swap

Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.

Explosive Slam

The golem slams the ground, inflicting Fire damage to enemies of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Dark Animus

Activation Sequence

The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.

Siphon Anima

The Dark Animus periodically drains Anima from its minions. Anima is drained from each golem.

Touch of the Animus

The Dark Animus periodically corrupts a random target, inflicting Fire damage for the remainder of the encounter.

Empower Golem

The Dark Animus targets the active golem with the least health, healing it and increasing all damage it deals for the remainder of the encounter.

Anima Ring

Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks for 15 sec. This effect stacks. In Heroic Difficulty each sphere also inflicts Fire damage over the duration.

Anima Font

Upon reaching 50 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations. Enemies struck by the bolts suffer Fire damage.

Interrupting Jolt

Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.

FULL POWER

Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. Each bolt inflicts Fire damage to enemies. of the impact point.

Ability Spells

Every ability the Adventure Guide lists for Dark Animus, with its spell's school, cast time and duration and the description the game gives it.

Acceleration Link

Physical · Instant

Anima Golems in close proximity link together, increasing each golem's attack speed by 100% and damage by 100%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.

Evasive

Physical · Instant

Anima Golems take 90% reduced damage from area-of-effect sources.

Crimson Wake

Fire · Instant

Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.

Explosive Slam

Fire · 2.5 sec cast · Lasts 25 sec

The golem slams the ground, inflicting Fire damage to enemies. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Activation Sequence

Physical · Instant · Lasts 1 min

The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.

Siphon Anima

Physical · Instant

The Dark Animus drains Anima from its minions. Anima is drained from each golem.

Touch of the Animus

Fire · Instant

The Dark Animus periodically corrupts a random target, inflicting Fire damage every 4 seconds for the remainder of the encounter.

Empower Golem

Physical · Instant

The Dark Animus targets the active golem with the least health, healing it by 3% and increasing all damage it deals by 24% for the remainder of the encounter.

Anima Ring

Fire · Instant · Lasts 15 sec

Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec.

Anima Font

Fire · 0.5 sec cast · Lasts 30 sec

Upon reaching 50 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec.

Interrupting Jolt

Nature · 3.8 sec cast · Lasts 7.5 sec

The Animus releases a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.

FULL POWER

Fire · Instant

Unleashes a torrent of Anima bolts that strike at random targets. Each bolt inflicts Fire damage to enemies. of the impact point.

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Drops

Loot the dungeon journal lists for this encounter in Throne of Thunder.

Anima-Ringed Fingers10 Player, 25 Player
Anima-Ringed FingersLooking For Raid
Anima-Ringed Fingers10 Player (Heroic), 25 Player (Heroic)
Athame of the Sanguine Ritual10 Player, 25 Player
Athame of the Sanguine RitualLooking For Raid
Athame of the Sanguine Ritual10 Player (Heroic), 25 Player (Heroic)
Cha-Ye's Essence of Brilliance10 Player, 25 Player
Cha-Ye's Essence of BrillianceLooking For Raid
Cha-Ye's Essence of Brilliance10 Player (Heroic), 25 Player (Heroic)
Chest of the Crackling Conqueror10 Player, 25 Player
Chest of the Crackling ConquerorLooking For Raid
Chest of the Crackling Conqueror10 Player (Heroic), 25 Player (Heroic)
Chest of the Crackling Protector10 Player, 25 Player
Chest of the Crackling ProtectorLooking For Raid
Chest of the Crackling Protector10 Player (Heroic), 25 Player (Heroic)
Chest of the Crackling Vanquisher10 Player, 25 Player
Chest of the Crackling VanquisherLooking For Raid
Chest of the Crackling Vanquisher10 Player (Heroic), 25 Player (Heroic)
Constantly Accelerating Cloak10 Player, 25 Player
Constantly Accelerating CloakLooking For Raid
Constantly Accelerating Cloak10 Player (Heroic), 25 Player (Heroic)
Crown of the Golden Golem10 Player, 25 Player
Crown of the Golden GolemLooking For Raid
Crown of the Golden Golem10 Player (Heroic), 25 Player (Heroic)
Delicate Vial of the Sanguinaire10 Player, 25 Player
Delicate Vial of the SanguinaireLooking For Raid
Delicate Vial of the Sanguinaire10 Player (Heroic), 25 Player (Heroic)
Gore-Soaked Gear10 Player, 25 Player
Gore-Soaked GearLooking For Raid
Gore-Soaked Gear10 Player (Heroic), 25 Player (Heroic)
Hand of the Dark Animus10 Player, 25 Player
Hand of the Dark AnimusLooking For Raid
Hand of the Dark Animus10 Player (Heroic), 25 Player (Heroic)
Hood of the Crimson Wake10 Player, 25 Player
Hood of the Crimson WakeLooking For Raid
Hood of the Crimson Wake10 Player (Heroic), 25 Player (Heroic)
Matter-Swapped Legplates10 Player, 25 Player
Matter-Swapped LegplatesLooking For Raid
Matter-Swapped Legplates10 Player (Heroic), 25 Player (Heroic)
Worldbinder Leggings10 Player, 25 Player
Worldbinder LeggingsLooking For Raid
Worldbinder Leggings10 Player (Heroic), 25 Player (Heroic)
Son of Animus

What is shown is the loot the game's own dungeon journal lists for this encounter.

Adventure Guide Entry

The in-game Adventure Guide text for the Dark Animus encounter in Throne of Thunder.

During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping experiments.

What Each Drop Is

The Dark Animus encounter lists 40 items in the dungeon journal, item levels 39 to 41. Equip slots covered: Hands, One-Hand, Trinket, Back, Head, Finger and Legs. Every piece binds when picked up, so none of it reaches the Auction House.

  • Anima-Ringed Fingers Hands (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 42 gold27 silver for it.
  • Athame of the Sanguine Ritual One-Hand (Dagger), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 119 gold22 silver for it.
  • Cha-Ye's Essence of Brilliance Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25 gold39 silver for it. Equip: Item - Crits Proc Intellect.
  • Constantly Accelerating Cloak Back (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 65 gold28 silver for it.
  • Crown of the Golden Golem Head (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64 gold82 silver for it.
  • Delicate Vial of the Sanguinaire Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25 gold39 silver for it. Equip: Item - Proc Mastery On Dodge.
  • Gore-Soaked Gear Finger, item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17 gold32 silver for it.
  • Hand of the Dark Animus One-Hand (One-Handed Mace), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 118 gold77 silver for it.
  • Hood of the Crimson Wake Head (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 65 gold5 silver for it.
  • Matter-Swapped Legplates Legs (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 83 gold76 silver for it.
  • Worldbinder Leggings Legs (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 87 gold82 silver for it.
  • Anima-Ringed Fingers Hands (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41 gold84 silver for it.
  • Athame of the Sanguine Ritual One-Hand (Dagger), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 118 gold for it.
  • Cha-Ye's Essence of Brilliance Trinket, item level 40, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25 gold39 silver for it. Equip: Item - Crits Proc Intellect.
  • Chest of the Crackling Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50 gold for it. Use: Create Item.
  • Chest of the Crackling Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50 gold for it. Use: Create Item.
  • Chest of the Crackling Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50 gold for it. Use: Create Item.
  • Constantly Accelerating Cloak Back (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 64 gold61 silver for it.
  • Crown of the Golden Golem Head (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64 gold16 silver for it.
  • Delicate Vial of the Sanguinaire Trinket, item level 40, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25 gold39 silver for it. Equip: Item - Proc Mastery On Dodge.
  • Gore-Soaked Gear Finger, item level 40, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17 gold32 silver for it.
  • Hand of the Dark Animus One-Hand (One-Handed Mace), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 117 gold56 silver for it.
  • Hood of the Crimson Wake Head (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 64 gold39 silver for it.
  • Matter-Swapped Legplates Legs (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 82 gold90 silver for it.
  • Worldbinder Leggings Legs (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 86 gold92 silver for it.
  • Anima-Ringed Fingers Hands (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41 gold17 silver for it.
  • Athame of the Sanguine Ritual One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 116 gold12 silver for it.
  • Cha-Ye's Essence of Brilliance Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25 gold39 silver for it. Equip: Item - Crits Proc Intellect.
  • Chest of the Crackling Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50 gold for it. Use: Create Item.
  • Chest of the Crackling Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50 gold for it. Use: Create Item.
  • Chest of the Crackling Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50 gold for it. Use: Create Item.
  • Constantly Accelerating Cloak Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 63 gold59 silver for it.
  • Crown of the Golden Golem Head (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 63 gold13 silver for it.
  • Delicate Vial of the Sanguinaire Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25 gold39 silver for it. Equip: Item - Proc Mastery On Dodge.
  • Gore-Soaked Gear Finger, item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17 gold32 silver for it.
  • Hand of the Dark Animus One-Hand (One-Handed Mace), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 115 gold69 silver for it.
  • Hood of the Crimson Wake Head (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 63 gold36 silver for it.
  • Matter-Swapped Legplates Legs (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 81 gold58 silver for it.
  • Worldbinder Leggings Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 85 gold54 silver for it.
  • Son of Animus Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon this companion.” A vendor pays 62 gold50 silver for it. Use: Learning.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Where to Find Dark Animus

Quests in Throne of Thunder

Related