Boss
Dark Animus
Dark Animus - Throne of Thunder
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Dark Animus encounter in Throne of Thunder.
During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When his first attempt failed, rage took hold of the Thunder King. He poured this negative emotion into his next, and most successful, creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all mogu flesh-shaping experiments.
Encounter Facts
In the game's encounter order for Throne of Thunder, Dark Animus comes 9th of 12, after Primordius and before Iron Qon.
Instance Entrance: Isle of Thunder
Throne of Thunder entranceThe Throne of Thunder entrance is in Isle of Thunder, at 63.8, 32.1 on the Isle of Thunder map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Powered by Anima
Anima Golems cannot act or use abilities without Anima. Anima capacity is limited by the size of the golem; larger golems can hold more. The Dark Animus has the largest capacity, but cannot use most of its abilities until it reaches specific Anima levels. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to a random golem with enough available capacity. Defeating any size Anima Golem will cause the Anima that was powering it to transfer to the nearest golem with enough available capacity.
Critically Damaged
Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.
Anima Golem
Acceleration Link
Anima Golems in close proximity link together, increasing each golem's attack speed by% and damage by%. In addition, linked golems gain% movement speed and immunity to movement slowing effects.
Evasive
Anima Golems take% reduced damage from area-of-effect sources.
Large Anima Golem
Crimson Wake
Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.
Massive Anima Golem
Matter Swap
Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.
Explosive Slam
Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.
Dark Animus
Activation Sequence
The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.
Siphon Anima
The Dark Animus periodically drains Anima from its minions. Anima is drained from each golem.
Touch of the Animus
Empower Golem
The Dark Animus targets the active golem with the least health, healing it by% and increasing all damage it deals by% for the remainder of the encounter.
Anima Ring
Upon reaching 25 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by% for 15 sec. This effect stacks. In Heroic Difficulty each sphere also inflicts Fire damage over the duration.
Anima Font
Enemies struck by the bolts suffer Fire damage.
Interrupting Jolt
Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.
FULL POWER
Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. of the impact point.
Ability Spells
Every ability the Adventure Guide lists for Dark Animus, with its spell's school, cast time and duration and the description the game gives it.
Acceleration Link
Physical · Instant
Anima Golems in close proximity link together, increasing each golem's attack speed by 100% and damage by 100%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.
Crimson Wake
Fire · Instant
Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer Fire damage.
Explosive Slam
Fire · 2.5 sec cast · Lasts 25 sec
Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.
Activation Sequence
Physical · Instant · Lasts 1 min
The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.
Siphon Anima
Physical · Instant
The Dark Animus drains Anima from its minions. Anima is drained from each golem.
Touch of the Animus
Fire · Instant
The Dark Animus periodically corrupts a random target, inflicting Fire damage every 4 seconds for the remainder of the encounter.
Empower Golem
Physical · Instant
The Dark Animus targets the active golem with the least health, healing it by 3% and increasing all damage it deals by 24% for the remainder of the encounter.
Anima Ring
Fire · Instant · Lasts 15 sec
Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec.
Anima Font
Fire · 0.5 sec cast · Lasts 30 sec
Upon reaching 50 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec.
Interrupting Jolt
Nature · 3.8 sec cast · Lasts 7.5 sec
The Animus releases a burst of energy, inflicting Nature damage and interrupting the spellcasts of all players.
FULL POWER
Fire · Instant
Drops
Loot the dungeon journal lists for this encounter in Throne of Thunder.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Dark Animus encounter lists 40 items in the dungeon journal, item levels 39 to 41. Equip slots covered: Hands, One-Hand, Trinket, Back, Head, Finger and Legs. Every piece binds when picked up, so none of it reaches the Auction House.
- Anima-Ringed Fingers Hands (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 42g 27s for it.
- Athame of the Sanguine Ritual One-Hand (Dagger), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 119g 22s for it.
- Cha-Ye's Essence of Brilliance Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25g 39s for it. Equip: Item - Crits Proc Intellect.
- Constantly Accelerating Cloak Back (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 65g 28s for it.
- Crown of the Golden Golem Head (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64g 82s for it.
- Delicate Vial of the Sanguinaire Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25g 39s for it. Equip: Item - Proc Mastery On Dodge.
- Gore-Soaked Gear Finger, item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17g 32s for it.
- Hand of the Dark Animus One-Hand (One-Handed Mace), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 118g 77s for it.
- Hood of the Crimson Wake Head (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 65g 5s for it.
- Matter-Swapped Legplates Legs (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 83g 76s for it.
- Worldbinder Leggings Legs (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 87g 82s for it.
- Anima-Ringed Fingers Hands (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41g 84s for it.
- Athame of the Sanguine Ritual One-Hand (Dagger), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 118g for it.
- Cha-Ye's Essence of Brilliance Trinket, item level 40, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25g 39s for it. Equip: Item - Crits Proc Intellect.
- Chest of the Crackling Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Chest of the Crackling Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Chest of the Crackling Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Constantly Accelerating Cloak Back (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 64g 61s for it.
- Crown of the Golden Golem Head (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64g 16s for it.
- Delicate Vial of the Sanguinaire Trinket, item level 40, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25g 39s for it. Equip: Item - Proc Mastery On Dodge.
- Gore-Soaked Gear Finger, item level 40, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17g 32s for it.
- Hand of the Dark Animus One-Hand (One-Handed Mace), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 117g 56s for it.
- Hood of the Crimson Wake Head (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 64g 39s for it.
- Matter-Swapped Legplates Legs (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 82g 90s for it.
- Worldbinder Leggings Legs (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 86g 92s for it.
- Anima-Ringed Fingers Hands (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41g 17s for it.
- Athame of the Sanguine Ritual One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 116g 12s for it.
- Cha-Ye's Essence of Brilliance Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Critical Strike. A vendor pays 25g 39s for it. Equip: Item - Crits Proc Intellect.
- Chest of the Crackling Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Chest of the Crackling Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Chest of the Crackling Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Constantly Accelerating Cloak Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 63g 59s for it.
- Crown of the Golden Golem Head (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 63g 13s for it.
- Delicate Vial of the Sanguinaire Trinket, item level 39, requires level 35. Bind on Pickup. Stats: Versatility. A vendor pays 25g 39s for it. Equip: Item - Proc Mastery On Dodge.
- Gore-Soaked Gear Finger, item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 17g 32s for it.
- Hand of the Dark Animus One-Hand (One-Handed Mace), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility, Critical Strike and Haste. A vendor pays 115g 69s for it.
- Hood of the Crimson Wake Head (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 63g 36s for it.
- Matter-Swapped Legplates Legs (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 81g 58s for it.
- Worldbinder Leggings Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 85g 54s for it.
- Son of Animus Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon this companion.” A vendor pays 62g 50s for it. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.