Boss
Durumu
Durumu the Forgotten - Throne of Thunder
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Durumu the Forgotten encounter in Throne of Thunder.
Lei Shen commanded his sorcerers to mold an aberration that could peer into the hearts of his followers and detect betrayal. From this decree, Durumu was given life. The clever entity stubbornly obeyed its masters until the Thunder King's death, at which time it disappeared into the citadel's labyrinthine corridors. Only recently has Durumu, all but forgotten by the mogu, emerged from hiding.
Encounter Facts
In the game's encounter order for Throne of Thunder, Durumu comes 7th of 12, after Ji-Kun and before Primordius.
Instance Entrance: Isle of Thunder
Throne of Thunder entranceThe Throne of Thunder entrance is in Isle of Thunder, at 63.8, 32.1 on the Isle of Thunder map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Hard Stare
Durumu focuses his gaze on his current target and inflicts 150% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.
Serious Wound
Victims of Serious Wound receive 10% less healing per application.
Arterial Cut
Gaze
If Durumu has no valid melee targets he instead Gazes at all players, inflicting 50% weapon damage as Physical damage.
Disintegration Beam
Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Cross-Eye will create a maze of Eye Sores across the platform.
Cross-Eye
Durumu's Cross-Eye creates a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.
Eye Sore
Mind Daggers
Any currently active eyes other than the Cross-Eye will inflict Arcane damage to random players in the raid. In 10-Player difficulties 1 player is chosen at random. In 25-Player difficulties 3 players are chosen at random.
Walls of Ice
Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.
Light Spectrum
Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the Blue Eye and Red Eye focus a cone on their inital target for the duration of the Light Spectrum sequence. The Yellow Eye ignores its initial target and instead moves its cone in one randomly chosen direction. Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect. In Raid Finder Difficulty, each cone inflicts damage to all players within it. Each cone reveals a specific creature that is normally invisible. These cones persist until players have found and vanquished all Crimson Fogs. In Raid Finder Difficulty, these cones persist until players have found and vanquished one fog beast of each color. In Heroic Difficulty, if players fail to complete the Light Spectrum sequence within 80 seconds Durumu will Obliterate the raid.
Infrared Light
If no players are in the Red Eye's cone, the Eye will inflict Fire damage to all players. Otherwise all players within the Red Eye's cone suffer Fire damage every 2 seconds. Otherwise all players within the Red Eye's cone split Fire damage equally every 2 seconds.
Bright Light
If no players are in the Yellow Eye's cone, the Eye will inflict Nature damage to all players. Otherwise all players within the Yellow Eye's cone suffer Nature damage every 2 seconds. Otherwise, all players within the Yellow Eye's cone split Nature damage equally every 2 seconds.
Blue Rays
If no players are in the Blue Eye's cone, the Eye will inflict Frost damage to all players. Otherwise all players within the Blue Eye's cone suffer Frost damage every 2 seconds. Otherwise all players within the Blue Eye's cone split Frost damage equally every 2 seconds.
Crimson Fog
Crimson Fogs are only revealed by the Red Eye's Infrared Light.
Caustic Spike
Crimson Fogs cast Caustic Spike at random players while revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts Physical damage to the victim.
Crimson Bloom
If a Crimson Fog leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts Fire damage to all players.
Amber Fog
Amber Fogs are only revealed by the Yellow Eye's Bright Light.
Amber Retaliation
Amber Fogs will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts Nature damage to all players within the cone of Bright Light.
Burst of Amber
If an Amber Fog leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts Nature damage to all players.
Azure Fog
Azure Fogs are only revealed by Blue Eye's Blue Rays.
Icy Grasp
Azure Fogs inflict increasing Frost damage to all players in the cone of Blue Rays while revealed by the Blue Eye's cone of Blue Rays.
Flash Freeze
If an Azure Fog leaves the area of Blue Eye's Blue Rays it will explode for Frost damage to all players. Azure Fogs will also cast this spell whenever they are slain.
Biting Chill
When players destroy an Azure Fog, it will respawn in a random location on the platform.
Mind's Eye
Durumu summons a Mind's Eye that casts Force of Will periodically.
Force of Will
The Mind's Eye focuses intently on a random player, knocking back any players who remain in the Eye's gaze when Force of Will finishes casting. The Mind's Eye focuses intently on a random player, knocking down any players who remain in the Eye's gaze when Force of Will finishes casting.
Hungry Eye
Durumu summons a Hungry Eye that casts Life Drain on players.
Life Drain
The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool. The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.
Evil Eye
Durumu's Evil Eye periodically casts Dark Parasite on players.
Dark Parasite
Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host. Dispelling the parasites from the victim causes the parasites to morph into a Dark Plague.
Dark Plague
When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Wandering Eye every 3 seconds.
Appraising Eye
Durumu will summon an Appraising Eye that casts Lingering Gaze on players.
Lingering Gaze
The Appraising Eye lobs a shadowy missile at two random players. The Appraising Eye lobs a shadowy missile at five random players. The Appraising Eye lobs a shadowy missile at three random players.
Obliterate
Durumu will kill all players if he has not been defeated within 10 minutes. In Heroic Difficulty, Durumu will use Obliterate if players fail to complete the Light Spectrum sequence within 80 seconds.
Ability Spells
Every ability the Adventure Guide lists for Durumu, with its spell's school, cast time and duration and the description the game gives it.
Hard Stare
Physical · 1 sec cast
Inflicts 150% weapon damage as Physical damage and applies Serious Wounds and Arterial Cut to the target.
Serious Wound
Physical · Instant · Lasts 1 min
The caster wounds the target. Healing received by the target is decreased by 10% per application.
Arterial Cut
Physical · Instant
Wounds the target, causing severe bleeding until the victim is healed to full health.
Eye Sore
Arcane · Instant
Mind Daggers
Arcane · Instant
The caster hurls bolts of arcane energy at the victim, inflicting Arcane damage.
Infrared Light
Fire · Instant
Inflicts Fire damage to all enemies when no players are within the cone of Infrared Light.
Bright Light
Nature · Instant
Inflicts Nature damage to all enemies when no players are within the cone of Bright Light.
Blue Rays
Frost · Instant
Inflicts Frost damage to all enemies when no players are within the cone of Blue Rays.
Caustic Spike
Physical · 2 sec cast
Inflicts Physical damage to a random enemy illuminated by Infrared Light.
Crimson Bloom
Fire · Instant
Burst of Amber
Nature · Instant
Flash Freeze
Frost · Instant
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Throne of Thunder.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Durumu the Forgotten encounter lists 40 items in the dungeon journal, item levels 39 to 40. Equip slots covered: Chest, Hands, Wrist, Shoulder, Legs, Back, Ranged, Finger, Waist, One-Hand and Feet. Every piece binds when picked up, so none of it reaches the Auction House.
- Aberrant Chestguard of Torment Chest (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 81g 39s for it.
- Artery Rippers Hands (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Critical Strike. A vendor pays 41g 39s for it.
- Caustic Spike Bracers Wrist (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 12g 85s for it.
- Chilblain Spaulders Shoulder (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 60g 24s for it.
- Crimson Bloom Legguards Legs (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 80g 78s for it.
- Deadly Glare Cape Back (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 60g 47s for it.
- Durumu's Baleful Gaze Ranged (Crossbow), item level 40, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 143g 16s for it.
- Durumu's Captive Eyeball Finger, item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 16g 85s for it.
- Durumu's Severed Tentacle Finger, item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Versatility. A vendor pays 16g 85s for it.
- Iceshatter Gauntlets Hands (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Mastery. A vendor pays 42g 92s for it.
- Leggings of Pulsing Blood Legs (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Critical Strike. A vendor pays 85g 6s for it.
- Legplates of Re-Emergence Legs (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 81g 9s for it.
- Legplates of the Dark Parasite Legs (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 80g 47s for it.
- Lifedrainer's Sordid Grip Hands (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 43g 7s for it.
- Links of the Disintegrator Waist (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 41g 8s for it.
- Reinforced Mirror-Sheen Cloak Back (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 61g 83s for it.
- Ritual Dagger of the Mind's Eye One-Hand (Dagger), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 121g 8s for it.
- Sandals of the Starving Eye Feet (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 60g 1s for it.
- Treads of the Blind Eye Feet (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 60g 70s for it.
- Vein-Cover Bracers Wrist (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 40g 16s for it.
- Aberrant Chestguard of Torment Chest (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 80g 9s for it.
- Artery Rippers Hands (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Critical Strike. A vendor pays 40g 73s for it.
- Caustic Spike Bracers Wrist (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 12g 37s for it.
- Chilblain Spaulders Shoulder (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 59g 28s for it.
- Crimson Bloom Legguards Legs (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 79g 49s for it.
- Deadly Glare Cape Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 59g 51s for it.
- Durumu's Baleful Gaze Ranged (Crossbow), item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 140g 88s for it.
- Durumu's Captive Eyeball Finger, item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 16g 85s for it.
- Durumu's Severed Tentacle Finger, item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Versatility. A vendor pays 16g 85s for it.
- Iceshatter Gauntlets Hands (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Mastery. A vendor pays 42g 24s for it.
- Leggings of Pulsing Blood Legs (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Critical Strike. A vendor pays 83g 71s for it.
- Legplates of Re-Emergence Legs (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 79g 80s for it.
- Legplates of the Dark Parasite Legs (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 79g 19s for it.
- Lifedrainer's Sordid Grip Hands (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 42g 39s for it.
- Links of the Disintegrator Waist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 40g 42s for it.
- Reinforced Mirror-Sheen Cloak Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Critical Strike. A vendor pays 60g 85s for it.
- Ritual Dagger of the Mind's Eye One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 119g 15s for it.
- Sandals of the Starving Eye Feet (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 59g 5s for it.
- Treads of the Blind Eye Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 59g 73s for it.
- Vein-Cover Bracers Wrist (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 39g 52s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.