Boss
Mutanus the Devourer
Mutanus the Devourer - Wailing Caverns
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Mutanus the Devourer encounter in Wailing Caverns.
From the darkest corners of Naralex's twisted mind, the corruption plaguing the Emerald Dream has manifested in the form of the druid's worst enemy: murlocs. The aberration known as Mutanus has come to the waking world to devour any who seek to liberate Naralex from the Nightmare's clutches.
Encounter Facts
In the game's Normal encounter order for Wailing Caverns, Mutanus the Devourer comes 8th of 8, after Verdan the Everliving.
Instance Entrance: Northern Barrens
Wailing Caverns entranceThe Wailing Caverns entrance is in Northern Barrens, at 42.0, 66.9 on the Northern Barrens map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Naralex's Nightmare
Mutanus the Devourer puts a player to sleep for 8 sec. Any hostile action will awaken the target.
Terrify
Mutanus the Devourer terrifies a player, causing them to flee in fear for 3 sec.
Thundercrack
Ability Spells
Every ability the Adventure Guide lists for Mutanus the Devourer, with its spell's school, cast time and duration and the description the game gives it.
Naralex's Nightmare
Shadow · 2 sec cast · Lasts 8 sec
Puts the enemy target to sleep for up to 8 sec. Any hostile action will awaken the target. Only one target can be slept at a time.
Terrify
Shadow · Instant · Lasts 3 sec
Terrifies an enemy, causing it to flee in fear for 3 sec. Only 1 target can be terrified at a time.
Thundercrack
Nature · Instant · Lasts 2.5 sec
Inflicts Nature damage to nearby enemies, stunning them for 2.5 sec.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Wailing Caverns.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Mutanus the Devourer encounter lists 3 items in the dungeon journal, item level 13. Equip slots covered: Finger, Chest and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Deep Fathom Ring Finger, item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Versatility and Critical Strike. A vendor pays 15s 27c for it.
- Mutant Breastplate Chest (Plate), item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Versatility. A vendor pays 17s 51c for it.
- Slime-Encrusted Pads Shoulder (Cloth), item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 13s 10c for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.