Skip to content

Boss

Skum

Skum - Wailing Caverns

Advertisement
Advertisement

Found In

EncounterSkum
Journal creatures8

Adventure Guide Entry

The in-game Adventure Guide text for the Skum encounter in Wailing Caverns.

Skum first journeyed to the Wailing Caverns for relief from the Barrens' hostile environment. Like many of the caves' other inhabitants, he quickly succumbed to corruption. His veins now pulse with dark energies that have transformed him into a mighty and ruthless beast beyond redemption.

Encounter Facts

In the game's Normal encounter order for Wailing Caverns, Skum comes 5th of 8, after Lord Pythas and before Lord Serpentis.

DifficultyNormal
Instance modesNormal
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order5 of 8
Encounter ID589
Adventure Guide pin62.3, 74.4 on the instance map
  1. Lady Anacondra
  2. Lord Cobrahn
  3. Kresh
  4. Lord Pythas
  5. Skum
  6. Lord Serpentis
  7. Verdan the Everliving
  8. Mutanus the Devourer

Instance Entrance: Northern Barrens

Northern Barrens mapWailing Caverns entrance

The Wailing Caverns entrance is in Northern Barrens, at 42.0, 66.9 on the Northern Barrens map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Chained Bolt

Skum strikes a players with a lightning bolt that arcs to other nearby players, inflicting Nature damage. Chain bolt affects up to 3 yards.

Ability Spells

Every ability the Adventure Guide lists for Skum, with its spell's school, cast time and duration and the description the game gives it.

Chained Bolt

Nature · 1.8 sec cast

Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.

Advertisement

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Wailing Caverns.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Skum encounter lists 2 items in the dungeon journal, item level 13. Equip slots covered: Back and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Glowing Lizardscale Cloak Back (Cloth), item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Critical Strike and Haste. A vendor pays 13s 85c for it.
  • Tail Spike One-Hand (Dagger), item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Agility, Versatility and Haste. A vendor pays 26s 34c for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related