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Verdan the Everliving

Verdan the Everliving - Wailing Caverns

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Found In

EncounterVerdan the Everliving
Journal creatures8

Adventure Guide Entry

The in-game Adventure Guide text for the Verdan the Everliving encounter in Wailing Caverns.

Little is known about this creature prior to Naralex's arrival at the Wailing Caverns. Thought to be the caves' original guardian, Verdan the Everliving could not escape the corruption that befell its home. Verdan is allied with the insane druids and maintains its vigil against those who trespass into its domain.

Encounter Facts

In the game's Normal encounter order for Wailing Caverns, Verdan the Everliving comes 7th of 8, after Lord Serpentis and before Mutanus the Devourer.

DifficultyNormal
Instance modesNormal
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order7 of 8
Encounter ID591
Creature typeElemental
ClassificationElite
Level1
FactionWailing Caverns
NPC ID116831
Adventure Guide pin55.5, 46.5 on the instance map
  1. Lady Anacondra
  2. Lord Cobrahn
  3. Kresh
  4. Lord Pythas
  5. Skum
  6. Lord Serpentis
  7. Verdan the Everliving
  8. Mutanus the Devourer

Instance Entrance: Northern Barrens

Northern Barrens mapWailing Caverns entrance

The Wailing Caverns entrance is in Northern Barrens, at 42.0, 66.9 on the Northern Barrens map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Grasping Vines

Ability Spells

Every ability the Adventure Guide lists for Verdan the Everliving, with its spell's school, cast time and duration and the description the game gives it.

Grasping Vines

Physical · 1.5 sec cast · Lasts 5 sec

Inflicts Physical damage to nearby enemies, knocking them down and immobilizing them for 5 sec.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Wailing Caverns.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Verdan the Everliving encounter lists 3 items in the dungeon journal, item level 13. Equip slots covered: Two-Hand, Shield and Back. Every piece binds when picked up, so none of it reaches the Auction House.

  • Living Root Two-Hand (Staff), item level 13, requires level 8. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 31s 74c for it.
  • Seedcloud Buckler Shield, item level 13, requires level 8. Bind on Pickup. Stats: Strength, Stamina, Critical Strike, Versatility and Intellect. A vendor pays 16s 19c for it.
  • Sporid Cape Back (Cloth), item level 13, requires level 8. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Versatility and Critical Strike. A vendor pays 13s 20c for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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