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Boss

Odyn

Odyn - Trial of Valor

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Found In

EncounterOdyn
Journal creatures3

Adventure Guide Entry

The in-game Adventure Guide text for the Odyn encounter in Trial of Valor.

In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

Encounter Facts

In the game's encounter order for Trial of Valor, Odyn comes 1st of 3, before Guarm.

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionLegion
Encounter order1 of 3
Encounter ID1958
Creature typeHumanoid
ClassificationElite
Level10 to 45
FactionFriendly
Adventure Guide pin51.6, 81.7 on the instance map
  1. Odyn
  2. Guarm
  3. Helya

Instance Entrance: Stormheim

Stormheim mapTrial of Valor entrance

The Trial of Valor entrance is in Stormheim, at 71.1, 72.9 on the Stormheim map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast [Revivify], Odyn leaps into battle. At 55% health remaining, Odyn shows his true power and begins to fill the room with [Cleansing Flame]. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.

Damage Dealers
  • While Hyrja is active, help soak the damage of Shield of Light.
  • While Hymdall is active, avoid standing near other players as he casts Horn of Valor.
  • When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
  • Move away from other players when afflicted by Storm of Justice.
Healers
  • While Hyrja is active, help soak the damage of Shield of Light.
  • While Hymdall is active, avoid standing near other players as Horn of Valor hits nearby allies.
  • When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
  • Move away from other players when afflicted by Storm of Justice.
Tanks
  • While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's Bond.
  • Odyn's Test will stack until Odyn melee attacks a different target.
  • Move as far away from Odyn as possible while afflicted with Stormforged Spear.

Stage Two: The Prime Designate

Test of the Ages

Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle. Bringing them to 85% health causes them to exit the arena until called upon again.

Odyn

Ability Spells

Every ability the Adventure Guide lists for Odyn, with its spell's school, cast time and duration and the description the game gives it.

Dancing Blade

Physical · 1.7 sec cast

Hymdall throws an enchanted blade towards a random player, inflicting Physical damage upon landing. The blade then begins to whirl, inflicting Physical damage every 1 sec to all nearby enemies.

Horn of Valor

Physical · 4 sec cast

Valarjar's Bond

Physical · Instant

While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.

Revivify

Holy · 10 sec cast

Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 100% of the caster's maximum life. The cast is interrupted if both Hyrja and Hymdall are defeated.

Expel Light

Holy · Instant

Shield of Light

Holy · 4 sec cast

Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting Holy damage split between all enemies in a line.

Draw Power

Holy · Instant · Lasts 30 sec

Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.

Unerring Blast

Holy · 3 sec cast

Inflicts Holy damage to all players. Each active rune increases the damage of Unerring Blast by%.

Runic Shield

Holy · Instant

All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.

Protected

Holy · Instant

A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%.

Spear of Light

Holy · Instant · Lasts 1 min

Odyn creates a Spear of Light at the location of several players, inflicting Holy damage to players within 8 yards of the impact and immediately Shatters. In addition, when each spear is summoned it expels Glowing Fragments.

Shatter

Holy · Instant

The Spear of Light shatters, inflicting Holy damage to all players.

Glowing Fragment

Holy · Instant · Lasts 3 sec

Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting Holy damage.

Shatter Spears

Holy · 3 sec cast

Inflicts Holy damage to all players. In addition, all remaining Spears of Light are Shattered.

Runic Brand

Holy · Instant · Lasts 30 sec

Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.

Stormforged Spear

Nature · 1 sec cast

Inflicts Physical damage to the target. This damage is decreased the further the target is from Odyn. In addition, the spear discharges an arc of lightning that inflicts an additional Nature damage to all players.

Radiant Smite

Holy · Instant

Inflicts Holy damage to each player. Each player then triggers an Echo of Radiance.

Echo of Radiance

Holy · Instant

Players with matching runes are immune to this damage.

Storm of Justice

Nature · Instant · Lasts 5 sec

Odyn marks each player. After 5 sec, lightning strikes each target, inflicting Nature damage to all players within 8 yards of an impact. In addition, a Raging Tempest is summoned.

Raging Tempest

Nature · Instant

Creates a vortex of electirc current that inflicts Nature damage and knocks players into the air.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Trial of Valor.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Odyn encounter lists 14 items in the dungeon journal, item level 50. Equip slots covered: Trinket, Waist, Chest, Hands, Legs, Back, Feet, Finger and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.

  • Chains of the Valorous Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Strength. A vendor pays 51g 15s for it.
  • Cinch of Light Waist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. A vendor pays 29g 58s for it.
  • Favor of the Prime Designate Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 49g 41s for it.
  • Gleaming Val'kyr Cuirass Chest (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Versatility and Haste. A vendor pays 58g 82s for it.
  • Gloves of Issued Challenge Hands (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Critical Strike. A vendor pays 29g 47s for it.
  • Goldrune Legplates Legs (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Critical Strike. A vendor pays 57g 56s for it.
  • Leggings of the Undaunted Legs (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 56g 71s for it.
  • Mantle of the Victorious Dead Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 43g 40s for it.
  • Radiant Soul Sabatons Feet (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Mastery. A vendor pays 42g 61s for it.
  • Ravens' Sight Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 21s for it.
  • Ring of Ascended Glory Finger, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Critical Strike. A vendor pays 36g 45s for it.
  • Robes of Celestial Adornment Chest (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Critical Strike. A vendor pays 58g 62s for it.
  • Sky-Valiant's Wristguards Wrist (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 27g 54s for it.
  • Unforged Titansteel Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46g 67s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

7 achievements list a victory over Odyn among their criteria.