If you are feeling silly and want to do the "optional" part where you wait for them to hide - simply do not move as soon as you pick the quest (you can abandon and pick the quest again if you missed it), and your character will hold hands over the face and "count" :)
Quest
A Game of Silence and Shadow
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
From Drsaud's post, for Tomtom
/way 51.36 41.54 above between the trees
/way 51.72 39.54 behind the tree,
/way 50.39 40.77 behind the tree
/way 49.54 43.10 behind the small tree
Turn in To Sow the Seed to make this quest show up.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91550))
What to do
Description
You're different! That makes you kinda cool... and kinda really suspicious. We wanna see what you're made of! So here's the game: we hide, and you try to find us. If you do, well... guess we'll have to train more for next time. But if you don't? Then maybe our parents will finally let us go on our first solo hunt! This isn't just a silly game, okay? It's a trial called Silence and Shadow. It's serious. Very, very serious. Are you ready?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 53.9 41.3
Coordinates
- Turn-inHarandar 53.9, 41.3
/way #2413 53.9 41.3 - Objective areaHarandar 48.8, 44.3
/way #2413 48.8 44.3 - Objective area (centre of the marked area)Harandar 51.4, 41.5
/way #2413 51.4 41.5 - Objective area (centre of the marked area)Harandar 51.7, 39.7
/way #2413 51.7 39.7 - Objective area (centre of the marked area)Harandar 50.3, 40.9
/way #2413 50.3 40.9 - Objective area (centre of the marked area)Harandar 49.7, 42.8
/way #2413 49.7 42.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- The Listener about 410 yards
- In the Name of the Goddess about 410 yards
- The Stolen Staff about 410 yards
- The Root of Things about 410 yards
- The Dreamrift: Malformed Mystery about 410 yards
- That's Not Yours about 500 yards
- Nested Clues about 500 yards
- To the Blossoming Terrace about 500 yards
- The Rift and the Den about 510 yards
- Honor the Flame about 520 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- The Den, Harandar
- Har'kuai, Harandar
- Har'athir, Harandar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Storyline
Haranir Never Say Die
Part 1 of 4.
Next: De-nest-stration
- 1A Game of Silence and Shadow
- 2De-nest-stration
- 3Feathered Fury
- 4Haranir Never Say Die!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- De-nest-stration
If mom and dad find out, we are going to be stuck on fish gutting duty for the rest of our lives! The elders keep telling us that fear is only useful if it sharpens the mind. Right now, we need clarity, not panic. We have to get rid of those nests.
The storyline at a glance
Haranir Never Say Die has 4 steps, from A Game of Silence and Shadow to Haranir Never Say Die!.
Maps its steps are placed on (steps per map): Harandar (4).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.