Quest
De-nest-stration
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91551))
What to do
Description
If mom and dad find out, we are going to be stuck on fish gutting duty for the rest of our lives! The elders keep telling us that fear is only useful if it sharpens the mind. Right now, we need clarity, not panic. We have to get rid of those nests. Maybe if they are gone, we can eventually find the one they took Shao'mal to. And this way, we can finally drive off those stupid birds! We're going to find him. Will you help us?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2413 57.3 49.0
Coordinates
- Turn-inHarandar 57.3, 49.0
/way #2413 57.3 49.0 - Objective area (centre of the marked area)Harandar 55.7, 45.8
/way #2413 55.7 45.8 - Objective areaHarandar 53.9, 41.3
/way #2413 53.9 41.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- That's Not Yours about 130 yards
- Nested Clues about 130 yards
- To the Blossoming Terrace about 130 yards
- The Rift and the Den about 220 yards
- Honor the Flame about 260 yards
- Work It about 280 yards
- The Listener about 300 yards
- In the Name of the Goddess about 300 yards
- The Stolen Staff about 300 yards
- The Root of Things about 300 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- The Den, Harandar
- Har'athir, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Haranir Never Say Die
Part 2 of 4.
Previous: A Game of Silence and Shadow · Next: Feathered Fury
- 1A Game of Silence and Shadow
- 2De-nest-stration
- 3Feathered Fury
- 4Haranir Never Say Die!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Game of Silence and Shadow
You're different! That makes you kinda cool... and kinda really suspicious. We wanna see what you're made of! So here's the game: we hide, and you try to find us. If you do, well... guess we'll have to train more for next time. But if you don't?
After this quest
Taken from the storyline's own step order.
- Feathered Fury
This would have never happened if those stupid petalwings weren't here! Scare them off, chase them, whatever it takes--we just can't let them stay here. If they stay, they'll just keep hurting people. We can't let that happen.
The storyline at a glance
Haranir Never Say Die has 4 steps, from A Game of Silence and Shadow to Haranir Never Say Die!.
Maps its steps are placed on (steps per map): Harandar (4).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.