This is the start of the Teron Gorefiend quest chain, for the Alliance.
This chain begins differently depending on whether you're Alliance (A) or Horde (H):
Alliance - starts in Wildhammer Stronghold from Zorus the Judicator:
1. (A) [69] A Ghost in the Machine
2. (A) [69] Harbingers of Shadowmoon
3. (A) [70] Teron Gorefiend - Lore and LegendHorde - starts in Shadowmoon Village from Chief Apothecary Hildagard:
1. (H) [69] A Haunted History
2. (H) [69] Spectrecles
3. (H) [70] Teron Gorefiend - Lore and LegendAt this point the chain splits into three parts which can be done in any order (and by both factions):
4a. [70] Divination: Gorefiend's Cloak
4b. [70] Divination: Gorefiend's Truncheon [2 players]
4c. [70] Divination: Gorefiend's Armor [5 players]After collected Gorefiend's stuff and returned it to the spirit, you will get:
5. (A) [70] Teron Gorefiend, I am...
5. (H) [70] Teron Gorefiend, I am...For this final quest, Gorefiend becomes your "pet" and you control him using a pet bar. Having used him to kill Karsius, you return to Zorus or Hildagard to claim your reward. Choose from:
Evoker's Helmet of Second Sight (cloth DPS headpiece)
Stealther's Helmet of Second Sight (leather melee headpiece)
Druidic Helmet of Second Sight (leather magical headpiece)
Stalker's Helmet of Second Sight (mail +AP headpiece)
Shamanistic Helmet of Second Sight (mail +dmg headpiece)
Overlord's Helmet of Second Sight (plate DPS headpiece)Edit: converted to new tag format to fix URL overload problem.
Quest
A Ghost in the Machine
A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ghost in the machine is concept in philosophy - not a reference to Ghost in the Shell. (http://en.wikipedia.org/wiki/Ghost_in_the_machine)
40, 58 You pick them up off the ground.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10642))
Requirements
Read from the Blizzard quest API.
What to do
Description
I fear that these dwarves do not understand what they have built upon. This area was once the ancestral grounds for the Shadowmoon orcs. I speak of spirits, {race}. For nearly twenty years they have laid dormant beneath the Wildhammer Stronghold, but recently, something has riled them up. Venture beyond the gates of Wildhammer and seek out the pools and rivers of fel lava found across this land. Near the lava will be ever-burning ash. Bring me this ash so that I may craft something that will help us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #104 36.5 56.6
Coordinates
- Turn-inShadowmoon Valley 36.5, 56.6
/way #104 36.5 56.6 - Objective area (centre of the marked area)Shadowmoon Valley 43.3, 61.2
/way #104 43.3 61.2 - Objective area (centre of the marked area)Shadowmoon Valley 36.2, 44.2
/way #104 36.2 44.2 - Objective area (centre of the marked area)Shadowmoon Valley 34.9, 38.3
/way #104 34.9 38.3 - Objective area (centre of the marked area)Shadowmoon Valley 39.4, 45.4
/way #104 39.4 45.4 - Objective area (centre of the marked area)Shadowmoon Valley 37.6, 31.3
/way #104 37.6 31.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Shadowmoon Valley map
- Honor the Flame about 180 yards
- Hero's Call: Shadowmoon Valley! about 200 yards
- Grand Master Antari about 640 yards
- Desecrate this Fire! about 980 yards
Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:
- Wildhammer Stronghold, Shadowmoon Valley
- Sanctum of the Stars, Shadowmoon Valley
- Altar of Sha'tar, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 54 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 54 on Wowhead.
Storyline
Shadowmoon Valley
Part 67 of 147.
Previous: Thwart the Dark Conclave · Next: Harbingers of Shadowmoon
- 62Asghar's Totem
- 63The Rod of Lianthe
- 64Sketh'lon Feathers
- 65Imbuing the Headpiece
- 66Thwart the Dark Conclave
- 67A Ghost in the Machine
- 68Harbingers of Shadowmoon
- 69Teron Gorefiend - Lore and Legend
- 70A Haunted History
- 71Spectrecles
- 72Teron Gorefiend - Lore and Legend
- 73Divination: Gorefiend's Armor
Showing steps 62 to 73 of 147.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Thwart the Dark Conclave
The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh'lon Base Camp. Gul'dan's magic mingled with their own, empowering them to aid this creature in manifesting in our world!
After this quest
Taken from the storyline's own step order.
- Harbingers of Shadowmoon
Let it be known that Zorus does have a sense of humor. Enough small talk. Don the Spectrecles so that you are able to see the Shadowmoon orc spirits that wander this stronghold. Do not be frightened as we are truly the invaders here.
The storyline at a glance
Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....
Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Shadowmoon Valley map
- Battle Pet Tamers
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.