With this quest, you have to equip it, and then USE it (put on your bar or something and click it) when near the altar. This wasn't as obvious as it should have been to me. I'm sure it was just a recto-cranial-inversion.
Hope this helps someone.
Quest
Imbuing the Headpiece
A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Place the unfinished headpiece at 43.44
You can equip the headpiece before approaching the altar and walk to the opposite side of the altar from Gul'dan and use it. You won't aggro any of the mobs that way.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10782))
What to do
Description
The staff is nearly finished! All that remains is to imbue the headpiece with power flowing from the echoes of Gul'dan in this accursed place. To the east, near the Fel Pits and south of the Deathforge, is the Altar of Damnation. There, fragments of Gul'dan's past are trapped. When you carry the unfinished headpiece of the staff into the area around the altar, don't be surprised if some of the entities react to it. You will be carrying a dangerous object with strong connections to the cataclysm.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #104 35.4 42.4
Coordinates
- Turn-inShadowmoon Valley 35.4, 42.4
/way #104 35.4 42.4 - Objective areaShadowmoon Valley 43.0, 44.9
/way #104 43.0 44.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Shadowmoon Valley map
- Grand Master Antari about 270 yards
- Honor the Flame about 450 yards
- Desecrate this Fire! about 460 yards
- Warchief's Command: Shadowmoon Valley! about 460 yards
- Hero's Call: Shadowmoon Valley! about 470 yards
Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Shadowmoon Valley:
- Wildhammer Stronghold, Shadowmoon Valley
- Shadowmoon Village, Shadowmoon Valley
- Sanctum of the Stars, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 44 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 44 on Wowhead.
Storyline
Shadowmoon Valley
Part 65 of 147.
Previous: Sketh'lon Feathers · Next: Thwart the Dark Conclave
- 60The Sketh'lon Wreckage
- 61Find the Deserter
- 62Asghar's Totem
- 63The Rod of Lianthe
- 64Sketh'lon Feathers
- 65Imbuing the Headpiece
- 66Thwart the Dark Conclave
- 67A Ghost in the Machine
- 68Harbingers of Shadowmoon
- 69Teron Gorefiend - Lore and Legend
- 70A Haunted History
- 71Spectrecles
Showing steps 60 to 71 of 147.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sketh'lon Feathers
There is one last element missing from the staff. We must direct the staff's power toward the Dark Conclave spirits. We can do that by gathering feathers scattered on the ground at the Sketh'lon Base Camp and using them in the staff. The base camp is to the south, east of Wildhammer Stronghold.
After this quest
Taken from the storyline's own step order.
- Thwart the Dark Conclave
The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh'lon Base Camp. Gul'dan's magic mingled with their own, empowering them to aid this creature in manifesting in our world!
The storyline at a glance
Shadowmoon Valley has 147 steps, from Spleendid! to A Job Unfinished....
Maps its steps are placed on (steps per map): Shadowmoon Valley (129), Terokkar Forest (10), Nagrand (7), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Shadowmoon Valley map
- Battle Pet Tamers
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.