Quest
A Gem-Splitting Headache
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84304))
What to do
Description
Hey, {name}, I'm not usually one for revenge, but I've got an idea. That big guy who tossed us around ran up this way. I'll bet you good money it's in the mines somewhere, and I bet we could get a giant sample off its body. That'd set me up real nice for future tinkering. Besides, taking it out means it won't come back, and I'd like to finish this gig intact. I've got bills to pay, and kids to feed! Try the shrink ray on that hunk o' rock. Show it who's boss! For science, of course.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #862 19.8 56.4
Coordinates
- Turn-inZuldazar 19.8, 56.4
/way #862 19.8 56.4 - Objective areaZuldazar 25.0, 60.0
/way #862 25.0 60.0 - Objective areaZuldazar 22.6, 59.4
/way #862 22.6 59.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Remote Work about 170 yards
- Cut the Cameras about 210 yards
- A Little Insurance about 210 yards
- Crashing the Market about 220 yards
- A Miner Mistake about 220 yards
- B.I.R.D. Watching about 220 yards
- Asset Management about 220 yards
- The Kaja'Coast about 260 yards
- Avoiding Lawsuits 101 about 1,640 yards
- A Mech for a Goblin about 1,650 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Kaja'Curiosity
Part 6 of 7.
Previous: Experimental Application · Next: Kaja'Conclusions
- 1HELP WANTED: Kaja'Curiosity
- 2Refine, Repair, Repeat
- 3Mineral Madness
- 4Creative Iteration
- 5Experimental Application
- 6A Gem-Splitting Headache
- 7Kaja'Conclusions
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Experimental Application
<Jazz shoves the shrink ray into your hands.> Only thing left to do is test the prototype, <name>. Try using it on the elementals! If it can work on those, it'll work on anything, probably. Don't expect the effects to last, though. It's only a first iteration! And keep contained to the mines.
After this quest
Taken from the storyline's own step order.
- Kaja'Conclusions
You've really helped me out here, <name>, but I need one more teeny tiny favor from you. <Jazz hands over an envelope stuffed to the brim with schematics and paper reports.> Could ya get this to my contract agent, Kory Hoxx? He'll get it to HQ.
The storyline at a glance
Kaja'Curiosity has 7 steps, from HELP WANTED: Kaja'Curiosity to Kaja'Conclusions.
Maps its steps are placed on (steps per map): Zuldazar (6), Undermine (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.