If you happen to logout during the quest then you won't see the fires and won't be abble to complete the quest despite the fire will burn you when you step into it's location. Just abandond quest and retake it. The fires appear after that.
Quest
A Potential Ally
A World of Warcraft quest in Tanaan Jungle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Straight ahead as you cross the bridge is a big locked stone and wood gate. Behind it are a number of burning torches, and you can see from the minimap that they form a ring. This isn't the ring of fire mentioned in the quest (it's actually Kargath's Arena, where you will be fighting shortly).
To your left there is a small camp of Shattered Hand orcs surrounded by unclimbable embankments. In the far corner is a big pit fire, which is what you're after. Work your way west carefully, killing off the orcs as you go, until a clickable Frostflurry Focus button appears at the bottom of the screen. Click it and wait for the chanelling to finish and then retreat.
Be careful here as somehow I got mobbed by six orcs just as I reached the fire, and had to run away when I had barely started the cast.
If they are still held captive and you have put out the fires, there is a small fire somewhere that you missed. Continue to use the frost flurry focus until they are released.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34427))
Requirements
Read from the Blizzard quest API.
Description
One of the captured orcs is receiving some... preferential treatment, if you can call it that. While others are tied down and tortured, this one is tied to a stake and burned for the amusement of his captors. Use this runestone. It should handily deal with the ring of fire that surrounds him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #577 73.2 39.0
Coordinates
- Turn-inTanaan Jungle 73.2, 39.0
/way #577 73.2 39.0 - Objective areaTanaan Jungle 69.1, 32.9
/way #577 69.1 32.9 - Objective areaTanaan Jungle 73.0, 38.1
/way #577 73.0 38.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaan Jungle map
- Altar Altercation about 40 yards
- Vengeance for the Fallen about 370 yards
- Bled Dry about 380 yards
- Blaze of Glory about 380 yards
- The Cost of War about 380 yards
- Yrel about 430 yards
- The Shadowmoon Clan about 440 yards
- Masters of Shadow about 440 yards
- Onslaught's End about 470 yards
- The Portal's Power about 470 yards
Quests whose map markers the client places closest to this one on Tanaan Jungle, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Shattered Hand
Part 3 of 4.
Previous: A Potential Ally · Next: Kill Your Hundred
- 1The Kargathar Proving Grounds
- 2A Potential Ally
- 3A Potential Ally
- 4Kill Your Hundred
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Kargathar Proving Grounds
The orcs in this area look like members of the Shattered Hand clan. You can tell by looking at their hands. Let's join up with the others. We must find a way out of here.
After this quest
Taken from the storyline's own step order.
- Kill Your Hundred
I see only one way out of this trap, <name>, and it's right through the middle of that arena. This might be the end of us.
Other quests with this name
This one: Horde only · Level 10-40.
The storyline at a glance
The Shattered Hand has 4 steps, from The Kargathar Proving Grounds to Kill Your Hundred.
Maps its steps are placed on (steps per map): Tanaan Jungle (4).
Other storylines on the Tanaan Jungle map
- The Shadowmoon
- The Blackrock
- The Dark Portal
- The Bleeding Hollow
- Escape From Tanaan
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.