King Joffrey, Ser Amory, The Tickler, Polliver, Ser Gregor, Weese, Chiswyck, Ilyn, Meryn, Cersei the Queen, Dunsen, Raff the Sweetling, The Hound.
Quest
Masters of Shadow
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ungra was located in the opposite "wing" from where the map said he was. which is where Taskmaster Gurran is. Hopefully the map will be fixed.
Ankova is located on the lower level.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34737))
Requirements
Read from the Blizzard quest API.
Description
The bad orcs tried to catch me, but I snuck away. I'm good at hiding. All of the bad orcs are bad, but I've remembered the names of the meanest ones, just in case anybody came to save me. <Luuka takes a deep breath.> Ungra, Gurran, and... umm... oh! Ankova. Will you protect me from them?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #577 59.8 20.2
Coordinates
- Turn-inTanaan Jungle 59.8, 20.2
/way #577 59.8 20.2 - Objective areaTanaan Jungle 59.0, 14.2
/way #577 59.0 14.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaan Jungle map
- Kill Your Hundred about 140 yards
- Prepare for Battle about 260 yards
- The Gunpowder Plot about 410 yards
- The Shadow of the Worldbreaker about 410 yards
- The Prodigal Frostwolf about 420 yards
- The Battle of the Forge about 420 yards
- The Kargathar Proving Grounds about 430 yards
- Altar Altercation about 440 yards
- A Potential Ally about 440 yards
- Onslaught's End about 470 yards
Quests whose map markers the client places closest to this one on Tanaan Jungle, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 13 on Wowhead.
Storyline
The Shadowmoon
Part 2 of 8.
Previous: Masters of Shadow · Next: The Shadowmoon Clan
- 1Masters of Shadow
- 2Masters of Shadow
- 3The Shadowmoon Clan
- 4The Shadowmoon Clan
- 5Yrel
- 6Yrel
- 7Keli'dan the Breaker
- 8Keli'dan the Breaker
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Shadowmoon Clan
We will protect the wounded prisoners and make sure Kargath doesn't get through the rubble. You go ahead and clear the cave, <name>.
Quests that require this one
Other quests with this name
This one: Horde only · Level 10-40.
The storyline at a glance
The Shadowmoon has 8 steps, from Masters of Shadow to Keli'dan the Breaker.
Maps its steps are placed on (steps per map): Tanaan Jungle (8).
Other storylines on the Tanaan Jungle map
- The Blackrock
- The Dark Portal
- The Bleeding Hollow
- The Shattered Hand
- Escape From Tanaan
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.