Assault on Bash'ir Landing!
Located at 54,10
Blades Edge Mountains
The following guide is a compilation of zone, quest, bestiary, loot, and comments from various sources.
No comments offered specific names for elite mobs so some error is very likely. A Boss loot table is available for the Bash'ir Reckoner which is actually random world drops for this zone. The final boss is called The Grand Collector who has no loot table.
Survival of the NPC vendors is mandatory for completion of all three Phases. **NPCs cannot be healed.** An easy way is consecrate, and they won’t ever get hit except by the last boss's AoE bolts. Using two forces to 1) defend NPCs and 2) assault the waves of spawns will need to be organized.
We recently attempted this with a balanced group of 15 (3 tanks; 3 paladins; lots of ranged dps) Kara/Heroic geard players and vent. We only had one death at the end of the event, but unfortunately the NPC died from the final boss. During each phase, the mobs will spawn in a 180° arc a short distance from the NPC. If you keep your two teams close to the NPCs, the mobs will come to you in groups of 3 or 4 which helps to avoid body pulls.
Completion of Phase I summons the Aether-tech Assistant Potion Vendor-requires <10 participants
All flasks cost (10 Apexis) and may be purchased in quantity of 1 or 5. Search Aether-tech Assistant for details.
Completion of Phase II summons the Aether-Tech Adept Gem Vendor-requires <20 participants
All gems are (40 apexis) and are Unique Equipped. Search "Aether-Tech Adept" for details.
Completion of Phase III summons the Aether-tech Master-requires 20-40. Search "Aether-tech Master" for details.
**Phase I begins with a number of non-elite Flesh Beasts (maybe 10-15). Then the Bash'ir Flesh Fiend (72elite)(80k health) spawns.
After the Bash'ir Flesh Fiend (72elite) dies an NPC arrives and fires a flare which causes the Aether-tech Assistant Potion Vendor to spawn, and begins Phase II.
**Phase II begins with many (20ish) Bash'ir Subprimal (elite)(12k hp) which spawn nearby. Things become somewhat hectic at this point. It did not appear that they all attack at once, but are either pulled or proximity aggroed.
After a short time, non-elite Disruptor Towers (70)(28k hp) surrounded by Bash'ir Controller (elite)(16k hp) spawn at a raged distance. The towers will fire AOE bombs on the NPC. Using ranged DPS on the towers will minimize the number of Bash'ir Controllers aggroed during this stage. As each tower is destroyed, the four Elites arround it will aggro on the NPC. Destroy the towers one at a time and be prepared for each group of Elites. Destruction of the Disruptor Towers will cause the Aether-Tech Adept Gem Vendor to be summoned and begins Phase III.
**Phase III begins with waves of hard-hitting elites (?Bash'ir Reckoner 36k hp?) They are immune to most/all cc and occasionally spell reflect. After a short period, the final boss The Grand Collector will spawn, however he is not targettable. He will stay at range and continually summon a bunch of harder elites, kill them off and after another couple of minutes he will rush into combat and can be attacked.
Have someone tank him, and the rest of the raid needs to control the elites as they will continue to attack the NPC. He has quite a lot of health and takes a good amount of time to go down. He doesn’t hit the tank too hard, however he does an AoE that does about 1500-2500 per person, and has no target limit. Time is a factor, as this will eventually kill the NPC at the forge and end the event.
After killing the Boss, the Aether-tech Master Vendor spawns.
The loot table for the Boss listed on various sites is incorrect. He may drop an Ethereum Prison Key, but any other loot listed is random world drop for this zone.