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Quest

Assassin's Mark

A World of Warcraft quest in Spires of Arak. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
johnnyrizzle+26via Wowhead (opens the original comment in a new tab)

When you investigate a body you will loot a [item=113574]. On the sixth body instead of a [item=113574] you will instead loot an [item=113573]. You will no longer be able to search bodies and will need to go hand in the quest.

However, if for some reason your bags are full for the initial search of a body you will fail to loot the [item=113574]. Unfortunately the game will still count that as one of the six required searches, so when you search your sixth body you will collect your fifth [item=113574], but the game will deactivate further bodies for searching.

If this happens you will need to abandon the quest and start again. And make sure that you have space in your bags for the [item=113574] items.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 30-40
Quest ID35926

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35926))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineSecuring Southport, step 2 of 15
Rewards16g 98s, 5,450 XP

Description

We need tae find the orc responsible fer makin' the poison tae make an antidote. Master assassins always leave their mark somewhere on one o' their kills. It's a claim tae fame o' sorts. An' trust me, this was the work of a master assassin. Let's split up and see if we can find some sign on one o' the outcast corpses that will lead us tae their killer. I'll meet ye at the bottom o' the hill, commander.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Spires of Arak Quest turn-in 26 mapped points
Spires of Arak map showing where to go for Assassin's MarkTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #542 53.5 28.2

Coordinates

  • Turn-inSpires of Arak 53.5, 28.2/way #542 53.5 28.2
  • Objective area (centre of the marked area)Spires of Arak 53.2, 23.3/way #542 53.2 23.3
  • Objective area (centre of the marked area)Spires of Arak 54.6, 24.7/way #542 54.6 24.7
  • Objective areaSpires of Arak 52.1, 23.6/way #542 52.1 23.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Spires of Arak map

Quests whose map markers the client places closest to this one on Spires of Arak, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Spires of Arak:

  • Crow's Crook, Spires of ArakAlliance and Horde · about 160 yards south-west
  • Talon Watch, Spires of ArakAlliance and Horde · about 780 yards south-east
  • Veil Terokk, Spires of ArakAlliance and Horde · about 780 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north
  • Objective areaabout 160 yards north-east
  • Objective areaabout 200 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Securing Southport

Part 2 of 15.

Previous: Attempted Murder · Next: The Power of Poison

  1. 1Attempted Murder
  2. 2Assassin's Mark
  3. 3The Power of Poison
  4. 4Extrinsic Motivation
  5. 5Gardul Venomshiv
  6. 6We Have Him Now
  7. 7No Time to Waste
  8. 8Peace Offering
  9. 9The Tinkertoss Twins
  10. 10Sticky Situation
  11. 11Back on Track
  12. 12All Natural
  13. 13I See Dead Arakkoa
  14. 14The Ebon Hunter
  15. 15Safety Measures

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Attempted MurderSpires of Arak · Level 30-40

    Kolrigg is dyin', commander. He's been poisoned and needs an antidote before it's too late. One o' yer scouts reported seein' a Shattered Hand orc nearby not long ago - I wager that's our best shot. There's a small arakkoa camp tae the east that sits near a known Shattered Hand encampment.

After this quest

Taken from the storyline's own step order.

  • The Power of PoisonSpires of Arak · Level 30-40

    G.V.? We need a full name. A location! I have an idea fer how we can find those out. <Hulda pulls out a small vial.> This is my last vial o' wracking poison. We use it when we need tae extract information from prisoners. Coat yer weapon wi' it and head into the Shattered Hand camp just ahead.

Other quests with this name

This one: Alliance only · Spires of Arak · Level 30-40.

The storyline at a glance

Securing Southport has 15 steps, from Attempted Murder to Safety Measures.

Maps its steps are placed on (steps per map): Spires of Arak (15).

Steps of this storyline count toward:

Other storylines on the Spires of Arak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.