This is a calling quest. Calling quests encourages players to engage in various content in different areas in Shadowlands. At any time there are 3 callings available, and all players, regardless of Covenant has the same objectives, eventhough the name of the quest can vary.
This specific quest ID is for players who have chosen the Night Fae covenant. The quest is both started and ended at Grandmaster Yanlar in your covenant sanctum, [zone=12858]. Other players will have the same objectives with the following IDs
- Kyrian players, see Challenges in Maldraxxus.
- Necrolords players, see Challenges in Maldraxxus.
- Venthyr players, see Challenges in Maldraxxus.
To complete this quest, either travel to Maldraxxus and complete the specific world quest Chosen Champions which can be found in the south-west corner of Maldraxxus, or complete any of the dungeons that are found in Maldraxxus, which are [zone=12841] or [zone=13228], on any difficulty.
Quest
Challenges in Maldraxxus
A World of Warcraft quest in Heart of the Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The "Challenges in X" Calling quests can be completed in Mythic + Dungeons (in addition to lower difficulty dungeons but I could not find it listed anywhere if Mythic+ dungeons awarded credit so I came here to fix that) relevant to their respective zones.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60436))
Requirements
Read from the quest filters in the current retail client build.
Description
Maldraxxus is a land of conflict and strife. There is little better place than to test yourself against the might of the Shadowlands. There, you will find warriors that are bred on combat, honed by the sword and hammer, tested in arenas and battlegrounds. Crash into them like the felling of a great branch, let them see the might of Ardenweald is no less terrifying.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Heart of the Forest map
- Challenges in Revendreth same spot
- Challenges in Bastion same spot
- Challenges in Ardenweald same spot
- Keeper of Great Renown about 40 yards
- The Forest Will Sing Your Name about 40 yards
- Broken Harts about 60 yards
- A Secret Never Spoken about 60 yards
- Mending a Broken Hart about 60 yards
- Storm the Maw about 70 yards
- Anima Salvage about 70 yards
Quests whose map markers the client places closest to this one on Heart of the Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Heart of the Forest:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Root-Home, Ardenweald
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Other quests on the Heart of the Forest map
Reward details
Reputation: The Undying Army +2,000
Long ago, the Primus established the five houses of Maldraxxus to build the ultimate fighting force. Through might, cleverness, and guile, this unyielding armada is pledged to defend the Shadowlands against all threats.
Reputation group: Shadowlands.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other storylines on the Heart of the Forest map
- For Queen and Grove!
- Catching Up!
- Night Warrior's Curse
- The Power of Night
- Patch Campaign
- Return to the Maw
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.