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Quest

A Secret Never Spoken

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
LocationHeart of the Forest, Ardenweald
Quest ID59068

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59068))

What to do

WhereHeart of the Forest, Ardenweald
StorylineNight Warrior's Curse, step 9 of 12
Rewards51g 48s, 10,200 XP

Description

The first reagent listed in the scroll is a secret never spoken. Well, that's easy. I know who has tons of secrets! Watcher Vesperbloom, our resident snoop. She keeps the Wild Hunt informed of any nefarious behavior that takes place in the forest. I know she'd be willing to give us a secret to save Qadarin's soul from dissolving in excruciating pain. I'll have Thiernax meet you wherever she's hidden them. It'll keep his mind off what's happening to his husband.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Heart of the Forest Quest turn-in no plotted point
Ardenweald Objective area 1 mapped point
Ardenweald map showing where to go for A Secret Never SpokenObjective area

In-game waypoint: /way #1565 54.5 45.7

Coordinates

  • Objective areaArdenweald 54.5, 45.7/way #1565 54.5 45.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Heart of the Forest map

Quests whose map markers the client places closest to this one on Heart of the Forest, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Heart of the Forest:

  • Heart of the Forest, ArdenwealdAlliance and Horde · about 100 yards north-east
  • Refugee Camp, ArdenwealdAlliance and Horde · about 260 yards east
  • Root-Home, ArdenwealdAlliance and Horde · about 760 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south-west
  • Objective areaabout 710 yards north-east (on the Ardenweald map)
  • Objective areaabout 180 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

Night Warrior's Curse

Part 9 of 12.

Previous: Curses! · Next: A Token of Lost Love

  1. 1The Speaker of Elune
  2. 2Broken Webs
  3. 3A Little Pruning
  4. 4Spriggan Snares
  5. 5The Garden of Night
  6. 6Broken Harts
  7. 7Archivist on the Edge
  8. 8Curses!
  9. 9A Secret Never Spoken
  10. 10A Token of Lost Love
  11. 11A Sacrifice of Anima
  12. 12Mending a Broken Hart

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Curses!Ardenweald · Level 60

    Oh, dear me, this is terrible! Just terrible! I know precisely which awful curse afflicts that poor soul! But these damnable spriggans keep stealing my scrolls, scattering them all over and ripping them apart! Now the falls are overrun with all manner of dangerous magic!

After this quest

Taken from the storyline's own step order.

  • A Token of Lost LoveArdenweald · Level 60

    My sister, Alexstrasza, lost her prime consort, Korialstrasz, towards the end of our war with Deathwing. She has loved many in her long life, but none as deeply as he. I know in my heart she loves him still. Find Alexstrasza in the Vermillion Redoubt and ask for a token of her lost love.

Quests that require this one

The storyline at a glance

Night Warrior's Curse has 12 steps, from The Speaker of Elune to Mending a Broken Hart.

Maps its steps are placed on (steps per map): Ardenweald (9), Heart of the Forest (3).

Other storylines on the Heart of the Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.