If you can't see the quest marker once you hit renown 52, zone to oribos and then back to korthia and it'll appear
Quest
A Cry From the Heart
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You don't need to "hearth/zone out and come back" if you can't see this quest. Just go down the hill and underneath in the cave (entrance 61.68, 21.73), as you come back out, walk towards Hunt-Captain Korayn and "Urgent Message From Ardenwald" will appear.
Go all the way to Ardenweald just to take a breadcrumb quest to go to Maldraxxus. Blizzard absolutely loves pointless, time consuming travel for no reason.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63672))
What to do
Description
<The voice of Ysera emanates from the scroll as you read the words.> {name}, There is a matter of great importance which requires your help. Please meet me at the Heart of the Forest as soon as you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1961 64.3 24.5
Coordinates
- Objective areaKorthia 64.3, 24.5
/way #1961 64.3 24.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Heart of the Forest map
- A Call to Bastion about 80 yards
- Troubles at Home about 80 yards
- A Call to Maldraxxus about 80 yards
- A Call to Revendreth about 80 yards
- The First New Growth about 120 yards
- The Boon of Shapes about 120 yards
- The Endless Forest about 130 yards
- Mending a Broken Hart about 140 yards
- A Secret Never Spoken about 140 yards
- Broken Harts about 150 yards
Quests whose map markers the client places closest to this one on Heart of the Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Heart of the Forest:
- Refugee Camp, Ardenweald
- Heart of the Forest, Ardenweald
- Claw's Edge, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Heart of the Forest map
Storyline
The Power of Night
Part 1 of 19.
Next: Hunting Amid Houses
- 1A Cry From the Heart
- 2Hunting Amid Houses
- 3Hunting Amid Houses
- 4The Blade in the Night
- 5By Your Leave
- 6You Cannot Run
- 7You Cannot Hide
- 8You Can Only Die
- 9Akarek Avenged
- 10Magical Mystery Tour!
- 11Hunting Huln
- 12Mal'appropriated
Showing steps 1 to 12 of 19.
Also part of: Patch Campaign (part 100 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Hunting Amid Houses
I have good news, <name>. With the covenants working more closely together, Huln's hunt has found greater success. He has solid leads on two more Night Warriors here in the Shadowlands. He wishes for you to meet him in Maldraxxus about the first. Huln awaits you at the Sepulcher of Knowledge.
The storyline at a glance
The Power of Night has 19 steps, from A Cry From the Heart to Inform the Primus.
Maps its steps are placed on (steps per map): Maldraxxus (8), Revendreth (5), Heart of the Forest (3), Ardenweald (2).
Steps of this storyline count toward:
Other storylines on the Heart of the Forest map
- For Queen and Grove!
- Catching Up!
- Night Warrior's Curse
- Return to the Maw
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.