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Quest

Champions of the Thunder King

A World of Warcraft quest in Isle of Thunder. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
695019+62via Wowhead (opens the original comment in a new tab)

The two I've experienced/completed thus far:

Cera is a Primal Champion located in a small cave on the west coast of the Isle of Thunder.
The cave is reached by water. Approximate coords 31, 46.

Notes of importance:
-Requires 3x[item=94221] to summon.
-Counts as a Primal Champion for the quest Champions of the Thunder King.
-Cannot be completed as a raid group.
-Five players recommended (currently). Healer necessary. Tank necessary to a point. A plate DPS holding aggro and a competent healer with suffice.
- Primary abilities: frontal cone attack (has ground effect). Cleave attacks.

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Electromancer Ju'le is a Lightning Champion located in the structure in the center of the first stage area of Isle of Thunder. Just northwest of Diremoor text on the map. Look for the outside platform with a spiral lightning rod statue.

Notes of importance:
-Requires 3x [item=94221] to summon.
-Counts as a Lightning Champion for the quest Champions of the Thunder King.
-Cannot be completed as a raid group.
-Five players recommended (currently). Healer necessary. Tank necessary to a point. A plate DPS holding aggro and a competent healer with suffice.
- Primary abilities: Ground AOE that should be avoided. Dishes out a debuff that deals damage over time and stacks. One stack is easily healed, but once you reach two-three stacks you will want to click on the lightning rod -once- to clear your stacks. Doing so spawns an elemental that should be focused down.

2
eighty8+31via Wowhead (opens the original comment in a new tab)

Kor'dok is a Spiritual Champion located on the island at approx 31, 59 in the Court of Bones and counts towards Champions of the Thunder King

Notes:
Requires 3x [item=94221] to summon

Is pretty much a tank and spank fight with one twist, he will summon a spirit at about 50% health that will deal damage and will cast a spell on 1 person that will redirect all heals towards the Spirit.

Killing Kor'dok and ignoring the spirit is how we completed this part.

3
WizzardlordUK+21via Wowhead (opens the original comment in a new tab)

You will need a total of 3 x 3 [item=94221] (9 in total) Only 1 person needs to summon each mob at the cost of 3 x [item=94221] (3 players with 1 each will not work.)
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1. Spirit Champion = [npc=69633]
Location = Hall of Grand Imperion - Entrance to hall can be found on beach 33.57, 63.14

Special Abilities:

Ground Attack - much like any other ground attack that does high dmg move to avoid.
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2. Lightning Champion = [npc=69339]
Location = in a building behind Horgak the Enslaver 44.73, 60,65

Special Abilities:

[spell=137884]
[spell=136691] Stacks (Will spawn an add if cleansed, players should take these out as priority)
[spell=138003]
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3. Primal Chamion = [npc=69396]
Location = in a cave east of map - entrance = 58.96, 79.63

Special Abilities:

[spell=136866]
[spell=136865]
[spell=138660]
------------------------------------------------------------------------------------

tomtom cut n paste coords

/way 44.73, 60.65 Electromancer Ju'le
/way 33.57, 63.14 Kor'dok
/way 58.96, 79.63 Cera

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 32-35
TypeGroup
Quest ID32641

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32641))

Requirements

RepeatsWeekly
FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineSunreaver Onslaught, step 6 of 11
Rewards27g 48s, 6,000 XP

Description

This island is riddled with lurking threats from three powerful groups, waiting for the chance to pounce on us. Masters of lightning, ancient and powerful spirits, and primal Zandalari monstrosities. If you can get your hands on some of the Shan'ze Ritual Stones scattered across the isle, you should be able to beckon these powerful opponents out of hiding and strike out at them. Find and destroy members of each group to keep them destabilized, and I will make it worth your time.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Thunder Quest turn-in 40 mapped points
Isle of Thunder map showing where to go for Champions of the Thunder KingTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #504 51.4 46.1

Coordinates

  • Turn-inIsle of Thunder 51.4, 46.1/way #504 51.4 46.1
  • Objective area (centre of the marked area)Isle of Thunder 30.8, 58.5/way #504 30.8 58.5
  • Objective area (centre of the marked area)Isle of Thunder 35.0, 64.2/way #504 35.0 64.2
  • Objective area (centre of the marked area)Isle of Thunder 54.9, 87.9/way #504 54.9 87.9
  • Objective area (centre of the marked area)Isle of Thunder 45.4, 60.5/way #504 45.4 60.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 920 yards west
  • Objective areaabout 840 yards south-west
  • Objective areaabout 1,200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money27 gold48 silver
Experience6,000 XP
ReputationShado-Pan Assault +300

Reward details

Reputation: Shado-Pan Assault +300

These valorous Shado-Pan venture into the Throne of Thunder to vanquish the evil found within, and exact justice for the centuries of slavery they endured under the Thunder King's reign.

Reputation group: Mists of Pandaria.

Other quests in Isle of Thunder that reward Shado-Pan Assault reputation: Treasures of the Thunder King (+500), A Spark of Life (+500), Champions of the Thunder King (+300), Secrets in the Isle of Thunder (+200), Setting the Trap (+300).

Currency: Lesser Charm of Good Fortune x 5

Possession of the Lesser Charms of Good Fortune will result in great happiness and the eventual conversion into Warforged Seals, which allow players to risk a coin to receive a bonus reward from raid encounters.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Sunreaver Onslaught

Part 6 of 11.

Previous: Setting the Trap · Next: The Assault on Zeb'tula

  1. 1Thunder Calls
  2. 2The Storm Gathers
  3. 3Allies in the Shadows
  4. 4Secrets in the Isle of Thunder
  5. 5Setting the Trap
  6. 6Champions of the Thunder King
  7. 7The Assault on Zeb'tula
  8. 8Tear Down This Wall!
  9. 9To the Skies!
  10. 10Decisive Action
  11. 11The Fall of Shan Bu

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Setting the TrapIsle of Thunder · Level 32-35

    Take these 3 ritual stones to the location I have marked on your map. There, you will find a Shan'ze ritual object that you can use to beckon one of their powerful allies. You will need capable friends at your side for this trap to work.

After this quest

Taken from the storyline's own step order.

  • The Assault on Zeb'tulaIsle of Thunder · Level 32-35

    Our scouting efforts along the coast have given us valuable intelligence about the island, <class>. However, we will accomplish nothing if we do not advance forward onto the mainland. I have assembled a team of our most elite aerial units to begin the attack. I would like you to join the assault.

Other quests with this name

This one: Horde only · Isle of Thunder · Level 32-35 · Group.

Other weekly quests in Isle of Thunder

The storyline at a glance

Sunreaver Onslaught has 11 steps, from Thunder Calls to The Fall of Shan Bu.

Maps its steps are placed on (steps per map): Isle of Thunder (10), Townlong Steppes (1).

Steps of this storyline count toward:

Other storylines on the Isle of Thunder map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.