I recommend bringing 4-5 people.
Make sure you Interrupt the Roar, which fears you. Also make sure you kill the add he summons called Skumblade, before he eats it. It will recover about 20% of his HP if he is successful in eating him. You don't have much time in killing the add either, so do it quickly.
INTERESTING FACT: Kros has a high chance of dropping [item=94222].
If you see a group forming for him in General ("Setting the Trap"), I highly recommend joining! I was able to get a key this way on 4 of my toons in one day.
Make sure you loot him once he dies. four out of six times he dropped 4 of these keys meaning 4/5 of the group were able to loot a key.
I recommend doing this on every toon, especially alts that could benefit from the amount of Elder Charms of Good Fortune you acquire during the Treasure solo instance.
Quest
Setting the Trap
A World of Warcraft quest in Isle of Thunder. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To bad there isn't some kind of scenario finder for these quests, would make looking for a group a lot easier
You cannot do this in a raid if you're trying to complete the quest, as you cannot do quests while in a raid group. It is doable with 5 people, so if you're trying to complete the quest, only get up to 5 people. Of course, this is nothing new, but just a reminder for people who didn't know, as you will lose your ritual stones.
You can however do it in a raid group to get credit for 'It was Worth Every Ritual Stone'.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32708))
What to do
Description
Take these 3 ritual stones to the location I have marked on your map. There, you will find a Shan'ze ritual object that you can use to beckon one of their powerful allies. You will need capable friends at your side for this trap to work. Do not go alone, for these will be some of the Thunder King's most powerful servants. When your enemy shows itself, show no mercy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #504 51.4 46.1
Coordinates
- Turn-inIsle of Thunder 51.4, 46.1
/way #504 51.4 46.1 - Objective areaIsle of Thunder 54.7, 87.8
/way #504 54.7 87.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 42 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 42 on Wowhead.
Other quests on the Isle of Thunder map
Reward details
Reputation: Shado-Pan Assault +300
These valorous Shado-Pan venture into the Throne of Thunder to vanquish the evil found within, and exact justice for the centuries of slavery they endured under the Thunder King's reign.
Reputation group: Mists of Pandaria.
Other quests in Isle of Thunder that reward Shado-Pan Assault reputation: Treasures of the Thunder King (+500), A Spark of Life (+500), Champions of the Thunder King (+300), Secrets in the Isle of Thunder (+200).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Sunreaver Onslaught
Part 5 of 11.
Previous: Secrets in the Isle of Thunder · Next: Champions of the Thunder King
- 1Thunder Calls
- 2The Storm Gathers
- 3Allies in the Shadows
- 4Secrets in the Isle of Thunder
- 5Setting the Trap
- 6Champions of the Thunder King
- 7The Assault on Zeb'tula
- 8Tear Down This Wall!
- 9To the Skies!
- 10Decisive Action
- 11The Fall of Shan Bu
Also part of: Kirin Tor Offensive (part 5 of 11).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Secrets in the Isle of Thunder
I do have one thing I would ask of you, <class>. We've gotten our hands on a powerful ritual stone that the Shan'ze mogu use to beckon their allies into battle, but we need more than one to perform their rituals. If you come upon three of these stones, bring them back to me.
After this quest
Taken from the storyline's own step order.
- Champions of the Thunder King
This island is riddled with lurking threats from three powerful groups, waiting for the chance to pounce on us. Masters of lightning, ancient and powerful spirits, and primal Zandalari monstrosities.
The storyline at a glance
Sunreaver Onslaught has 11 steps, from Thunder Calls to The Fall of Shan Bu.
Maps its steps are placed on (steps per map): Isle of Thunder (10), Townlong Steppes (1).
Steps of this storyline count toward:
Other storylines on the Townlong Steppes map
- Townlong Steppes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.