When doing this quest during Remix on my monk, I noticed that when I got on the mount it flew extremely slowly. I left the scenario (with /run C_PartyInfo.LeaveParty() because I couldn't right-click my portrait to leave) to retry it a few times with the same results.
I suspected it either had something to do with the [spell=157411] talent OR not waiting for dialogue to finish before hopping on the mount. So I removed the talent and waited for dialogue before hopping on the mount and it flew at normal speed.
Quest
The Assault on Zeb'tula
A World of Warcraft quest in Isle of Thunder. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You must complete this in a single run, logging out for more than 10 minutes will send you back to your Hearthstone and you have to start over from the ship.
Only did this once but Scout Captain Elsia was either bugged or is the worst helper of all time. She didn't do anything to help with fighting any bad guy and halfway through she just decides I'm going to just stand right here while you go and do the rest of the scenerio. Have fun because I'm not moving.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32212))
Requirements
Read from the Blizzard quest API.
Description
Our scouting efforts along the coast have given us valuable intelligence about the island, {class}. However, we will accomplish nothing if we do not advance forward onto the mainland. I have assembled a team of our most elite aerial units to begin the attack. I would like you to join the assault. A champion such as yourself could turn the battle in our favor at the critical moment. When you are ready to begin the attack, speak to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #504 32.3 35.9
Coordinates
- Turn-inIsle of Thunder 32.3, 35.9
/way #504 32.3 35.9 - Objective areaIsle of Thunder 28.4, 52.4
/way #504 28.4 52.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
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Reward details
Reputation: Sunreaver Onslaught +300
Outcast from Dalaran, the Sunreaver Onslaught fight to obtain powerful mogu artifacts from among the ruins of Thunder Isle, and to secure their future if the Horde falls to anarchy.
Reputation group: Mists of Pandaria.
Other quests in Isle of Thunder that reward Sunreaver Onslaught reputation: Dangers of Za'Tual (+150), Grave Circumstances (+150), The Skumblade Threat (+150), Gather Scout Reports (+150), This Just Won't Do (+150), Saur Loser (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Sunreaver Onslaught
Part 7 of 11.
Previous: Champions of the Thunder King · Next: Tear Down This Wall!
- 1Thunder Calls
- 2The Storm Gathers
- 3Allies in the Shadows
- 4Secrets in the Isle of Thunder
- 5Setting the Trap
- 6Champions of the Thunder King
- 7The Assault on Zeb'tula
- 8Tear Down This Wall!
- 9To the Skies!
- 10Decisive Action
- 11The Fall of Shan Bu
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Champions of the Thunder King
This island is riddled with lurking threats from three powerful groups, waiting for the chance to pounce on us. Masters of lightning, ancient and powerful spirits, and primal Zandalari monstrosities.
After this quest
Taken from the storyline's own step order.
- Tear Down This Wall!
The time has come. Our forces are well-enough entrenched here that we can risk pressing forward, into the Thunder King's lair. Unfortunately, it doesn't look like he'll be opening that gate anytime soon. I suppose we'll have to make a gate of our own then. Let me know when you're ready, <name>.
Also counted by Campaign: Isle of Thunder
Its criteria name 12 quests; others include:
- Tear Down This Wall!
- To the Skies!
- Decisive Action
- The Fall of Shan Bu
- The Assault on Shaol'mara
- A Bold Idea
- The Storm Gathers
Also counted by Isle of Thunder
Its criteria name 12 quests; others include:
- Tear Down This Wall!
- To the Skies!
- Decisive Action
- The Fall of Shan Bu
- The Assault on Shaol'mara
- A Bold Idea
- The Storm Gathers
The storyline at a glance
Sunreaver Onslaught has 11 steps, from Thunder Calls to The Fall of Shan Bu.
Maps its steps are placed on (steps per map): Isle of Thunder (10), Townlong Steppes (1).
Other storylines on the Isle of Thunder map
- Kirin Tor Offensive
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Campaign: Isle of Thunder: its criteria name 12 quests, this one included. Greater Bronze Cache.
- Isle of Thunder: its criteria name 12 quests, this one included.