First tome: Near the wall, under the banner at [53, 43.8] (Screenshot)
Second tome: Go the building; the tome is under a bench to the immediate left when you walk in at [52, 43.6] (Screenshot)
Third tome: Go up the stairs to the platform at [51.9, 44.9] (Screenshot)
Quest
Children of Nar'thalas
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Once you finish the quest, Kallistia tells her brother about what happened between the prince and the queen in the most professional manner possible.
"Get a load of this, brother! Remember how Queen Azshara was working with the demons? Well apparently, when Prince Farondis found out, he was like (fireballtotheface) "NO!"
...and then Queen Azshara was like (fireballtotheface) "HOW DARE YOU DEFY ME!"
...and then she got so mad that she turned everybody into... into... (polymorph) CURSED SPIRITS! Oh, sorry. (he turns back into an elf and turns away like nothing happened)
When you hand in, you'll notice Kallistia is the best history teacher you could possibly ask for. Her brother shouldn't complain too much either, the net effect of her spells is that he's at full health.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42692))
What to do
Description
Hi! {name}, right? The archmages in Dalaran said we might see you down here. My brother and I are here on a reconnaissance mission. We're looking for our parents. We've lived our entire lives thinking that our family was killed in Azsuna several thousand years ago, but look around! Most of the elves here are ghosts. Olothil's been searching through books for clues as to why, but we could use some help.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #630 53.3 45.3
Coordinates
- Turn-inAzsuna 53.3, 45.3
/way #630 53.3 45.3 - Objective areaAzsuna 53.0, 43.7
/way #630 53.0 43.7 - Objective areaAzsuna 51.9, 44.9
/way #630 51.9 44.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Nar'thalas Still Suffers about 110 yards
- Trailing the Tidestone about 110 yards
- The Walk of Shame about 160 yards
- Infiltrating Shipwreck Arena about 260 yards
- Boss Whalebelly's in Charge about 260 yards
- Let Sleeping Giants Lie about 260 yards
- No Time for Tryouts about 260 yards
- Save Yourself about 320 yards
- Knocked for a Loop about 320 yards
- Hit the Books about 370 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Illidari Stand, Azsuna
- Shackle's Den, Azsuna
- Azurewing Repose, Azsuna
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Court of Farondis +150
The ghostly Court of Farondis and its allies continue the fight against an onslaught of invaders on the cursed island of Azsuna.
Reputation group: Legion.
Other quests in Azsuna that reward Court of Farondis reputation: From Within (+150), They Came From the Sea (+150), Our Very Bones (+150), Dark Revelations (+250), Saving Stellagosa (+150), The Walk of Shame (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Kirin Tor Reconnaissance
Part 1 of 3.
Next: You Never Know Until You Scry
- 1Children of Nar'thalas
- 2You Never Know Until You Scry
- 3Back from the Dead
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- You Never Know Until You Scry
In order to find the spirits of our family, I will need materials to scry their location. The naga carry magical trinkets imbued with ley energy that is better-attuned to this land than anything we have in Dalaran. If I had a few of those, I could do some real scrying.
The storyline at a glance
Kirin Tor Reconnaissance has 3 steps, from Children of Nar'thalas to Back from the Dead.
Maps its steps are placed on (steps per map): Azsuna (3).
Steps of this storyline count toward:
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.