Enter [zone=8040], defeat [npc=96028] and use [item=138272] on its corpse.
Quest
Eye of Azshara: A Magical Affliction
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to join a group to [zone=8040] instance, find there [npc=96028] boss (It's the final one). After you defeat it, stand next to the corpse and use [item=138272] to obtain some arcane water. You can do the quest on normal, heroic or mythic difficulty.
Eye of Azshara: A Magical Affliction — https://www.youtube.com/watch?v=KO_j51Smkaw
There are [class=8] class hall campaign quests under the spoiler:
Spoiler
[class=8] class hall campaign.[item=128820] quest chain98The Frozen Flame[item=128820]https://youtu.be/TJnOwYOYsgM.[item=127857] quest chain.[item=128862] quest chain.598[quest=41125]241031000 x [currency=1220]
[item=140927]
[item=140517]https://youtu.be/LZyah-SvbOk28103[mission=922]
[mission=1124]
[mission=1121]
[mission=1122]
[mission=1123]31110[quest=43749]Artifact knowledge research43110[mission=1125]
[mission=1129]
[mission=1126]
[mission=1127]
[mission=1128]44110https://www.youtube.com/watch?v=vsxUTywBK2w
If you did it through the group finder and left without filling the vial, you CAN go back to the dungeon through the gate in Azsuna, and fill the vial in the pool where the boss was
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42707))
Requirements
Read from the Blizzard quest API.
Description
Archmage Vargoth's betrayal is an unimaginable loss to our cause, {name}. We will have to deal with him, but first Meryl's condition has become dire. Unfortunately it is not an illness at all, but a magical attack of fel origin. It may be his old nemesis Kathra'natir is behind it. We need to buy him time. The Eye of Azshara contains a vast store of arcane energy from Queen Azshara herself. If we could obtain a vial of water from the Wrath of Azshara's body, that will sustain him for a while.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 61.2 41.2
Coordinates
- Objective areaAzsuna 61.2, 41.2
/way #630 61.2 41.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hall of the Guardian map
- Empyrean Society Report same spot
- Ari's Package same spot
- Champion: Ravandwyr same spot
- Champion: Esara Verrinde about 10 yards
- Keep it Secret, Keep it Safe about 10 yards
- Return of the Archmage about 10 yards
- An Urgent Situation about 20 yards
- Champion: Aethas Sunreaver about 20 yards
- A Creative Solution about 20 yards
- A Terrible Loss about 20 yards
Quests whose map markers the client places closest to this one on Hall of the Guardian, nearest first. Distances are straight lines between the markers.
Getting there
Inside the dungeon: Eye of Azshara
Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Golganneth still act at her behest.
Bosses in the Adventure Guide, in order: Warlord Parjesh, Lady Hatecoil, King Deepbeard, Serpentrix, Wrath of Azshara.
Entrance: Azsuna at 61.0, 41.1.
Instance text, bosses and entrances are the client’s Adventure Guide data.
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Storyline
Rise of the Tirisgarde III
Part 2 of 6.
Previous: When There's a Will, There's a Way · Next: The Might of the Tirisgarde
- 1When There's a Will, There's a Way
- 2Eye of Azshara: A Magical Affliction
- 3The Might of the Tirisgarde
- 4Into the Oculus
- 5Champion: Meryl Felstorm
- 6Champion: Archmage Vargoth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- When There's a Will, There's a Way
The Oculus appears to have fallen to the Burning Legion and is heavily shielded. We will need to figure out a way to get you inside. I suspect your champions can help us out quite a bit.
After this quest
Taken from the storyline's own step order.
- The Might of the Tirisgarde
The Tirisgarde has received requests from across the Broken Isles for aid in fighting the Burning Legion. While we will continue pursuing Archmage Vargoth, we cannot forget that our primary mission is to repel the demons and protect Azeroth.
Quests that require this one
The storyline at a glance
Rise of the Tirisgarde III has 6 steps, from When There's a Will, There's a Way to Champion: Archmage Vargoth.
Maps its steps are placed on (steps per map): Hall of the Guardian (6).
Steps of this storyline count toward:
Other storylines on the Hall of the Guardian map
- The Tirisgarde Reborn
- Rise of the Tirisgarde IV
- Ebonchill
- Class Mount: Mage
- Rise of the Tirisgarde I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.