If for whatever reason you leave, you can return here from Dalaran (Legion) by going back to the portal in the Chamber of the Guardian
/way 49.22, 47.73 Teleport to Chamber of the Guardian
/way 33.66, 79.05 Portal
Quest
Cracks in the Void
A World of Warcraft quest in Telogrus Rift. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ignore the puddles of void with the sparkly balls landing in them. Instead get close enough to get the hand icon over the unstable portal itself, and right click to interact. Then drag the void tendril away from the portal to close it.
Channel on the rift until you get a shadow thread, then walk away from the void portal until the thread snaps, like you're breaking a vine. It seems to require that you do this twice or that two people do it on the same portal.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79012))
Description
Telogrus Rift has always been extremely sensitive to cosmic shifts. It makes for a rather precarious homestead, but the void elves have... few options available to us. The recent influx in void energies has resulted in unstable rifts opening sporadically. And with so many investigating Azeroth, I'm having trouble finding Riftwalkers to deal with them. Could you close any unstable void rifts you find along your path?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #971 40.9 60.9
Coordinates
- Turn-inTelogrus Rift 40.9, 60.9
/way #971 40.9 60.9 - Objective areaTelogrus Rift 42.0, 59.9
/way #971 42.0 59.9 - Objective areaTelogrus Rift 40.7, 57.3
/way #971 40.7 57.3 - Objective areaTelogrus Rift 38.4, 53.0
/way #971 38.4 53.0 - Objective areaTelogrus Rift 37.8, 50.0
/way #971 37.8 50.0 - Objective areaTelogrus Rift 29.5, 41.3
/way #971 29.5 41.3 - Objective areaTelogrus Rift 27.2, 27.7
/way #971 27.2 27.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Telogrus Rift map
- Locus-Walker, Telogrus Ranger about 570 yards
Quests whose map markers the client places closest to this one on Telogrus Rift, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hunt for the Harbinger
Part 5 of 15.
Previous: Riftwalker Reports · Next: Galakrond's Unrest
- 1The Harbinger
- 2The Harbinger
- 3Door to the Ren'dorei
- 4Riftwalker Reports
- 5Cracks in the Void
- 6Galakrond's Unrest
- 7Walk a Mile in Her Shadows
- 8Dark Descension
- 9Legacy of the Void
- 10The Path Taken
- 11And Be One Traveler, Long I Stood
- 12Defend Telogrus Rift
- 13Null and Void
- 14Radiant Warnings
- 15The Harbinger
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Riftwalker Reports
The Riftwalkers are tasked with investigating all void activity that appears on Azeroth. A most vital duty, given how dangerous this dark force can be. And I speak from experience. Many of them were sent out on assignment to investigate recent fluctuations.
After this quest
Taken from the storyline's own step order.
- Galakrond's Unrest
Galakrond's Rest. Where the Dark Heart was first empowered by Iridikron. We don't know what power the relic holds, but we do know that the Harbinger now wields it. And now one of our Riftwalkers is missing, right where it all began. I don't believe this is a coincidence, <name>.
The storyline at a glance
Hunt for the Harbinger has 15 steps, from The Harbinger to The Harbinger.
Maps its steps are placed on (steps per map): Telogrus Rift (6), Dalaran (3), The Storm Peaks (2), Eredath (2).
Steps of this storyline count toward:
Other storylines on the Telogrus Rift map
- Lorewalking: Ethereals
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.