You have to find and destroy four effigies:
- Eastern Effigy can be found at 59.5 28.4 spot, on a small hill.
- Southern Effigy is located near the slope, coordinates are 57.5 30.1.
- Western Effigy is located under a tree at 56.2 29.0 spot.
- Northern Effigy, travel to 57.7 27.7 spot to find and destory the effigy
TomTom:
/way Drustvar 59.5 28.4 Eastern Effigy
/way Drustvar 57.5 30.1 Southern Effigy
/way Drustvar 56.2 29.0 Western Effigy
/way Drustvar 57.7 27.7 Northern EffigyCracking the Curse - www.youtube.com/watch?v=GpNR1RSNqQw
Quest
Cracking the Curse
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Destroy 4 effigies north-east of Fallhaven.
/way Drustvar 57.68 27.71 Effigy
/way Drustvar 59.45 28.44 Effigy
/way Drustvar 56.22 29.04 Effigy
/way Drustvar 57.47 30.13 EffigyCracking the Curse quest video: https://www.youtube.com/watch?v=G0e41_J_XNs
This quest is a part of The Final Effigy questchain of the Drust Do It. achievement.2The Final Effigy[npc=121235]Harbormaster's Officehttps://youtu.be/ooaHzf2jOI4
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
reply to this comment if you got tailed by one of those annoying crows that continued to nip on you as you turn in this quest
so annoying in this zone how many quest NPCs are in hostile areas and how far mobs will stay on you
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47981))
Requirements
Read from the Blizzard quest API.
What to do
Description
<In her haste, it looks like Helena left her spellbook behind. The pages of this book detail the ritual that she used to entrap the villagers of Fallhaven. It seems the effigy holding the spell in the village is protected by smaller ones surrounding the town. If these are destroyed, you may be able to affect the one holding the spell on the townsfolk.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #896 55.8 35.0
Objective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #895 41.8 43.1
Coordinates
- Turn-inDrustvar 55.8, 35.0
/way #896 55.8 35.0 - Objective areaTiragarde Sound 41.8, 43.1
/way #895 41.8 43.1 - Objective areaTiragarde Sound 40.2, 44.4
/way #895 40.2 44.4 - Objective areaTiragarde Sound 39.1, 43.6
/way #895 39.1 43.6 - Objective areaTiragarde Sound 40.3, 42.7
/way #895 40.3 42.7 - Objective areaTiragarde Sound 42.4, 45.8
/way #895 42.4 45.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Teddies and Tea about 180 yards
- Kitty? about 240 yards
- A Voice on the Wind about 250 yards
- Pick Up Sticks about 250 yards
- A Simple Sacrifice about 420 yards
- The Sixth Sense about 420 yards
- Exhumed about 420 yards
- Tea Party about 500 yards
- Terminal Degree about 500 yards
- Research Recovery about 510 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Fallhaven, Drustvar
- Barbthorn Ridge, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Other quests on the Drustvar map
Storyline
Fallhaven
Part 5 of 7.
Previous: Witch Hunt · Next: Furious Familiars
- 1The Vanishing Lord
- 2Signs and Portents
- 3The Wayward Crone
- 4Witch Hunt
- 5Cracking the Curse
- 6Furious Familiars
- 7The Final Effigy
Also part of: Darkness of Drustvar (part 6 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Witch Hunt
A curse on the villagers? Oh my, how dreadful! Although, to be honest, there have been some strange happenings around Fallhaven of late. I wonder if these could be culprit? Take a seat and have a spot of tea. I'll tell you all that I know.
After this quest
Taken from the storyline's own step order.
- Furious Familiars
<The wildlife in the foothills appear to be under Helena's spell, and this villager appears to be one of their victims. They must be the cause of the recent disappearances from Fallhaven. Perhaps if their numbers were cut down, they would pose less of a threat to the townspeople.>
The storyline at a glance
Fallhaven has 7 steps, from The Vanishing Lord to The Final Effigy.
Maps its steps are placed on (steps per map): Drustvar (6), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.