The name of this quest is a line in Robert Frost's poem "The Road Not Taken."
Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;
Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same,
And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back.
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.
Quest
And Be One Traveler, Long I Stood
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79018))
Description
I sense another memory ahead. While I'm loath to play along with the Harbinger's game, it's the only path forward for us. Still, we have faced just as many dangerous memories as peaceful ones. Prepare yourself.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #971 28.6 24.0
Objective areaObjective areaObjective areaIn-game waypoint: /way #882 24.2 43.0
Coordinates
- Turn-inTelogrus Rift 28.6, 24.0
/way #971 28.6 24.0 - Objective areaEredath 24.2, 43.0
/way #882 24.2 43.0 - Objective areaEredath 22.5, 53.4
/way #882 22.5 53.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Telogrus Rift map
- Locus-Walker, Telogrus Ranger about 70 yards
Quests whose map markers the client places closest to this one on Telogrus Rift, nearest first. Distances are straight lines between the markers.
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Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Hunt for the Harbinger
Part 11 of 15.
Previous: The Path Taken · Next: Defend Telogrus Rift
- 1The Harbinger
- 2The Harbinger
- 3Door to the Ren'dorei
- 4Riftwalker Reports
- 5Cracks in the Void
- 6Galakrond's Unrest
- 7Walk a Mile in Her Shadows
- 8Dark Descension
- 9Legacy of the Void
- 10The Path Taken
- 11And Be One Traveler, Long I Stood
- 12Defend Telogrus Rift
- 13Null and Void
- 14Radiant Warnings
- 15The Harbinger
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Path Taken
These apparitions before us. I believe they're... memories. My memories. Is this the Harbinger's doing? Or mine? We need to explore. Discover why we were led here.
After this quest
Taken from the storyline's own step order.
- Defend Telogrus Rift
No. Not the ren'dorei. Not Telogrus Rift. Not today. <Alleria tightens her grip on her bow.> These ethereal forces are the same we encountered in Ulduar. The Harbinger must command them. I'll go ahead. Engage the enemies here.
The storyline at a glance
Hunt for the Harbinger has 15 steps, from The Harbinger to The Harbinger.
Maps its steps are placed on (steps per map): Telogrus Rift (6), Dalaran (3), The Storm Peaks (2), Eredath (2).
Steps of this storyline count toward:
Other storylines on the Telogrus Rift map
- Lorewalking: Ethereals
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.