Avoid this one if you have other options, you get so little progress for each kill/rescue. Very sluggish.
Quest
Defense of Emerald Bay
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
this would be a lot more satisfying if the vehicles didn't seem to randomly self destruct and aimed hella better
The mortars are fun but about half the time the WQ is glitched. You kill a few bad guys, the mortar disappears and you get...no credit. Oh well, back again with another mortar and kill a few more bad guys and get... no credit. I think the mortars in it for the fun of blowing things up. Unless you're using the mortars to shoot down the hanging thingies, you're just treading water. You still need to whack the bad guys in melee to get any credit. They're not difficult to kill and have no tricks I've encountered but it's like building a stone wall; it only takes about a week... or two.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44884))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 50 targets in Val'sharah
- Fel Spreader destroyed x 13
- Wounded Druid rescued x 20
- Legion Forces repelled
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #641 48.9 40.3
Coordinates
- Objective areaVal'sharah 48.9, 40.3
/way #641 48.9 40.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- What Once Was Lost about 330 yards
- Maiev's Trail about 460 yards
- The Rook's Guard about 460 yards
- Close Enough to Touch about 480 yards
- Brotherly Love about 520 yards
- The Other Ghostdancer about 580 yards
- Forlorn Filter about 600 yards
- Root Cause about 620 yards
- Mark of the Demon about 620 yards
- The Temple of Elune about 630 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Val'sharah:
- The Dreamgrove, Val'sharah (Druids Only)
- Bradensbrook, Val'sharah
- Garden of the Moon, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Val'sharah map
Where this quest fits
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Variety is the Spice of Life: its criteria name 967 quests, this one included.