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Quest

Mark of the Demon

A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
TypeGroup
Quest ID38656

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38656))

What to do

StorylineInto the Nightmare, step 8 of 12
Rewards20g 22s, 6,150 XP

Description

The demonic rune glows in your hand, emanating dark power. A single word, inscribed in demon tongue, glows coldly... ...GRAVAX...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 10 mapped points
Val'sharah map showing where to go for Mark of the DemonTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #641 51.5 56.8

Coordinates

  • Turn-inVal'sharah 51.5, 56.8/way #641 51.5 56.8
  • Objective area (centre of the marked area)Val'sharah 58.9, 55.0/way #641 58.9 55.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • Garden of the Moon, Val'sharahAlliance and Horde · about 290 yards east
  • Bradensbrook, Val'sharahAlliance and Horde · about 510 yards west
  • Lorlathil, Val'sharahAlliance and Horde · about 610 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 420 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Into the Nightmare

Part 8 of 12.

Previous: Root Cause · Next: The Die is Cast

  1. 1Return to the Grove
  2. 2Return to the Grove
  3. 3Return to the Grove
  4. 4The Emerald Queen
  5. 5The Temple of Elune
  6. 6Tears for Fears
  7. 7Root Cause
  8. 8Mark of the Demon
  9. 9The Die is Cast
  10. 10Malfurion's Fury
  11. 11To Old Friends
  12. 12The Demon's Trail

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Root CauseVal'sharah · Level 10-45

    The massive roots of Shaladrassil are spreading a horrible corruption throughout the forest. If we are to save Val'sharah, we will need to find a way to stop the encroachment of the world tree. If you bring me enough corrupted root samples, I may be able to discover their secrets.

After this quest

Taken from the storyline's own step order.

  • The Die is CastVal'sharah · Level 10-45

    Thanks to your efforts the temple is safe, for now. But the Tears of Elune are stolen and Shaladrassil, the world tree that once protected this land, is now an instrument in the hands of our enemy. The Emerald Dream itself is being overrun by Nightmare.

The storyline at a glance

Into the Nightmare has 12 steps, from Return to the Grove to The Demon's Trail.

Maps its steps are placed on (steps per map): Val'sharah (12).

Steps of this storyline count toward:

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.