To start this quest, you'll have to kill [npc=92802] which can be found near Temple of Elune, at 56.14, 54.62
It'll drop [item=124131], which will start Mark of the Demon.
Quest
Mark of the Demon
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Didn't see this in the comments, but the turn in on my map was bugged.
The npc for the turn in can be found at 53.72, 55.91.
Absolutely 100% fail that this does not give rep with Dreamweavers.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38656))
What to do
Description
The demonic rune glows in your hand, emanating dark power. A single word, inscribed in demon tongue, glows coldly... ...GRAVAX...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #641 51.5 56.8
Coordinates
- Turn-inVal'sharah 51.5, 56.8
/way #641 51.5 56.8 - Objective area (centre of the marked area)Val'sharah 58.9, 55.0
/way #641 58.9 55.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- In Darkness, I Dream about 20 yards
- The Fate of Val'sharah about 130 yards
- Darkheart Thicket: Enter the Nightmare about 130 yards
- The Other Ghostdancer about 150 yards
- Fey Enchantments about 160 yards
- Darkheart Thicket: The Glamour Has Faded about 160 yards
- No Longer Worthy about 160 yards
- Led Astray about 160 yards
- Forlorn Filter about 170 yards
- Cenarius, Keeper of the Grove about 270 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Garden of the Moon, Val'sharah
- Bradensbrook, Val'sharah
- Lorlathil, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Other quests on the Val'sharah map
Storyline
Into the Nightmare
Part 8 of 12.
Previous: Root Cause · Next: The Die is Cast
- 1Return to the Grove
- 2Return to the Grove
- 3Return to the Grove
- 4The Emerald Queen
- 5The Temple of Elune
- 6Tears for Fears
- 7Root Cause
- 8Mark of the Demon
- 9The Die is Cast
- 10Malfurion's Fury
- 11To Old Friends
- 12The Demon's Trail
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Root Cause
The massive roots of Shaladrassil are spreading a horrible corruption throughout the forest. If we are to save Val'sharah, we will need to find a way to stop the encroachment of the world tree. If you bring me enough corrupted root samples, I may be able to discover their secrets.
After this quest
Taken from the storyline's own step order.
- The Die is Cast
Thanks to your efforts the temple is safe, for now. But the Tears of Elune are stolen and Shaladrassil, the world tree that once protected this land, is now an instrument in the hands of our enemy. The Emerald Dream itself is being overrun by Nightmare.
The storyline at a glance
Into the Nightmare has 12 steps, from Return to the Grove to The Demon's Trail.
Maps its steps are placed on (steps per map): Val'sharah (12).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
- Archdruid of Lore
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.