A reference to the opening cinematic of Diablo 2, where Marius, the hapless narrator, says just that.
Quest
East... Always to the East
A World of Warcraft quest in Tirisfal Glades. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A hooded figure walks past barred doors of what sounds to be a prison, or perhaps an insane asylum. The sound of whip strikes and screams permeate the air. The figure (revealed later to be Baal), is let inside a cell, in which an elderly, emaciated prisoner lies on the floor, fidgeting. Drool drips from his mouth as he sees the visitor. The robed figure sits upon a chair as Marius cowers away in fear, scattering his gruel pan.
Baal (hooded figure:) So, Marius. At last I find you.Marius (sees hooded figure as Tyrael:) Tyrael. Yes...yes, now I recognize you. I should have known you'd travel in disguise. I...they're...they're always watching..
Baal: I've been searching for you for a long time, Marius. I was rather beginning to think you didn't want to be found.
Marius: (cries) Forgive me, Tyrael. Please. It wasn't my fault.
Baal: (amused) Not your fault...? Tell me, Marius, how was it not your fault?
Marius (composes himself) The Wanderer. Yes..it was..the Wanderer. (Has a vision):
Fade to Rogue's Citadel in the past:Marius: My days at the Rogue's Citadel seemed so long ago. I sought refuge from my memories in the company of other outcasts high in the mountains, past the eastern gate.
Dwarf waiter: Do you want something? (Marius, high on pipeweed, ignores him.) (sighs and leaves.)
Marius: Oh, I fought sleep for days at a time, for when I dreamt, the memories would return. Memories of the Monastery and the evil which had claimed it. Dreams, memories! I couldn't tell the difference any more. (Marius snaps out of his nightmare as the Citadel door opens, and a robed man staggers in from the snowy darkness.) Had the evil from my dreams followed me at my heels?...how had he found me here? How could this broken shell of a man, barely able to carry the weight of his own sword, be the burning terror which drove me to hide here? (the robed man sits as the other rogues look him over carefully, then return to talking. The robed figure drives his sword into the floor, a brief glimpse of his face is seen, as he starts...convulsing.) He seemed to have demons of his own, that he struggled to contain. He was losing. (Changes occur as patrons laugh, green energy starts emanating from the robed figure, his face contorts in his struggles.)
(Chaos ensues as demons are summoned from the torches and floor, skeleton warriors begin to attack and kill the patrons as they valiantly, but futilely, fight back. Marius is untouched, and watches in frozen horror as demonic forces and fire destroy the establishment.)
Marius: As I watched, I became convinced that I was truly mad. The terror, the destruction, the evil I witnessed, how else could I explain them? Were these the demons from my dream, or were they born within the Wanderer?
(The Wanderer convulses a final time, as a column of fire absorbs the skeletal warriors and demonic energies. The remainder of the demons recede back into the floor. Finally all is still, and in a moment of comic relief, Marius casts away the pipeweed he was smoking. The Wanderer reverts to "normal" and regards Marius. As if beckoning Marius to follow, he walks through the fires, an entranced Marius following.)
Marius (shivering outside, narrating): Why did I follow him? I don't know. Why do things happen as they do in dreams?...All I know is, that when He beckoned, I had to follow him. From that moment, we traveled together, East...always into the East.
I was just merrily minding my own business when I saw the quest text. I immediately stopped everything I was doing to tell my guildies and real ID friends.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25007))
Requirements
Read from the Blizzard quest API.
What to do
Description
You've done much for us here, {name}, but men of your caliber are needed elsewhere. To the east lies the Bulwark: a fortified barricade against the ravages of the Plaguelands. The Bulwark protects us from Scourge invasions, and has allowed us enough sanctity to build up our forces here in Tirisfal Glades. Go, speak with High Executor Derrington. He is an ally, and will doubtless appreciate whatever aid you can give him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #18 83.3 69.0
Coordinates
- Turn-inTirisfal Glades 83.3, 69.0
/way #18 83.3 69.0 - Objective areaTirisfal Glades 60.9, 50.6
/way #18 60.9 50.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tirisfal Glades map
- The Plot Thickens about 860 yards
- The Legacy Passed On about 860 yards
- Priestly Matters about 870 yards
- A Legend You Can Hold about 870 yards
- Eyes of the Wolf about 1,140 yards
- Call to Lordaeron about 1,140 yards
- The Warchief Awaits about 1,140 yards
- Honor the Flame about 1,280 yards
- The Dark Ranger's Pupil about 1,650 yards
- Vital Intelligence about 1,800 yards
Quests whose map markers the client places closest to this one on Tirisfal Glades, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tirisfal Glades:
- The Bulwark, Tirisfal
- Andorhal, Western Plaguelands
- Undercity, Tirisfal
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Undercity +25
Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.
Reputation group: Horde.
Other quests in Tirisfal Glades that reward Undercity reputation: Supplying Brill (+25), Michael Garrett (+25), Ride to the Undercity (+75), Return to Morris (+350), Ever So Lonely (+250), Fields of Grief (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Tirisfal Glades
Part 29 of 36.
Previous: The Haunted Mills · Next: Grisly Grizzlies
- 24The Mills Overrun
- 25Deaths in the Family
- 26Speak with Sevren
- 27The Grasp Weakens
- 28The Haunted Mills
- 29East... Always to the East
- 30Grisly Grizzlies
- 31A Little Oomph
- 32At War With The Scarlet Crusade
- 33A Deadly New Ally
- 34A Daughter's Embrace
- 35To Bigger and Better Things
Showing steps 24 to 35 of 36.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Haunted Mills
You sense a malign presence coming from within the skull of the beast. Coleman Farthing may be interested in seeing this.
After this quest
Taken from the storyline's own step order.
- Grisly Grizzlies
Have you seen the plagued bruins that wander to the west of here? Those hides... so hideous, so diseased, so... perfect! Fetch me 5 of them. I've got an idea for an anti-Scourge poison that's guaranteed to succeed!
The storyline at a glance
Tirisfal Glades has 36 steps, from Ever So Lonely to Take to the Skies.
Maps its steps are placed on (steps per map): Tirisfal Glades (35), Western Plaguelands (1).
Other storylines on the Tirisfal Glades map
- Legion Inscription
- Light and the Void
- Memento of the Dark Rangers
- Deathknell
- Blade in Twilight
- Lorewalking: Xal'atath
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.