There is a little whisp that leads you toward the first one at the start. And if your goggle beams arent over the item you wont be able to click on it even if you are close by
Quest
Excavation: Winglord's Perch
A World of Warcraft quest in The Forbidden Reach. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(77487))
Description
We've discovered an ancient fishing village in the Forbidden Reach! It's this humble isle off the northwest coast with its own crumbling bridge and everything! I'll be there if you're looking for more dirt to dig up!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2151 17.2 16.3
Coordinates
- Turn-inThe Forbidden Reach 17.2, 16.3
/way #2151 17.2 16.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Forbidden Reach map
- The Scary Vault of Ur about 1,240 yards
- Zskera Vault: Az about 1,240 yards
- Zskera Vault: Ix about 1,240 yards
- Zskera Vault: Kx about 1,240 yards
- Wings of Mercy about 1,480 yards
- Return to Viridia about 1,490 yards
- Stemming the Irontide about 1,490 yards
- An Eclectic Accord about 1,490 yards
- Return to the Reach about 1,520 yards
- Sending Stone: Protest about 1,530 yards
Quests whose map markers the client places closest to this one on The Forbidden Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Forbidden Reach:
- Morqut Islet, Forbidden Reach
- Morqut Village, The Forbidden Reach
- Wingrest Embassy, The Waking Shores
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Azerothian Archives
Part 28 of 44.
Previous: Antiquated Antics · Next: Surveying the Cliffside
- 23Excavation: Gaze of Neltharion
- 24Surveying the Tower
- 25Hidden in the Midden
- 26Antiquated Antics
- 28Excavation: Winglord's Perch
- 29Surveying the Cliffside
- 30The Cache in the Crag
- 31A Taste of the Past
- 33Technoscrying: Dragonskull Island
- 34The Fate of Scalecommander Abereth
Showing steps 23 to 34 of 44.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Antiquated Antics
Well, there's two factors at play here, eh? We should do our due diligence and figure out who this was a statue of. But between you and me? I'm much more interested in learning about the jokesters that turned it into this work of art.
After this quest
Taken from the storyline's own step order.
- Surveying the Cliffside
Nothing like brisk ocean air to get you in the mood to dig! We're standing in the rubble of an ancient dragonkin fishing village. These dragonkin were ancestors of the blue dragonkin that live on the island today.
The storyline at a glance
Azerothian Archives has 44 steps, from To the Archives! to Graduation Day.
Maps its steps are placed on (steps per map): Thaldraszus (14), The Forbidden Reach (9), Zaralek Cavern (8), Ohn'ahran Plains (4).
Other storylines on The Forbidden Reach map
- Evoker Tablets
- A Creche Divided
- Adamanthia
- The 5th Essence
- Technoscrying: Dragonskull Island
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.