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Quest

Gnoll Way

A World of Warcraft quest in Arathi Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
SirSlaughter+16via Wowhead (opens the original comment in a new tab)

After turning in this quest, if you dont get the follow up To Go'shek Farm or you got the follow up but dont see where to go, you need to make sure you're in skyriding mode, mount up on a flying mount and start flying southwest, hopefully this will trigger the tutorial on how to skyride which seems to be a hidden requirement for To Go'shek Farm . After that you should see the turn in near Go'shek Farm, but for me it took almost a solid 2 minutes before the quest NPC's showed up. very odd

2
EasyAmos+3via Wowhead (opens the original comment in a new tab)

The follow-up quest, To Go'shek Farm, doesn't always appear on the map. If you're using an auto turn-in/accept addon, this can be especially confusing since you won't get a map marker.

The coordinates (56, 59), where you need to go, aren't always reliable either due to phasing (for example if you are using tomtom).

The quest turn-in NPC is still at Go'Shek Farm, slightly south of the "R" in the word "Farm" on the map. If you can't see the quest marker, head there anyway.

If it still doesn't appear, type /reload, follow the flying instructions, and return to Go'Shek Farm. That usually makes the quest show up. Then continue with the quests at Go'Shek Farm. They may not appear immediately either due to phasing. If that happens, try /reload or simply wait a minute, and they should show up.

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Quest facts

LevelLevel 10-90
CategorySiege of Arathi Highlands
Quest ID90882

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90882))

Description

Handle those gnolls while we figure out our next move.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Arathi Highlands Quest turn-in 10 mapped points
Arathi Highlands map showing where to go for Gnoll WayTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2451 69.8 40.7

Coordinates

  • Turn-inArathi Highlands 69.8, 40.7/way #2451 69.8 40.7
  • Objective area (centre of the marked area)Arathi Highlands 68.6, 34.9/way #2451 68.6 34.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Arathi Highlands map

Quests whose map markers the client places closest to this one on Arathi Highlands, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold80 silver
Experience1,200 XP

Storyline

Siege of Arathi Highlands

Part 1 of 12.

Next: To Go'shek Farm

  1. 1Gnoll Way
  2. 2To Go'shek Farm
  3. 3My Beautiful Pumpkins
  4. 4Best Laid Plans of Kobolds and Ogres
  5. 5Farmer's Nemesis
  6. 6Saving Stromgarde Keep
  7. 7Repelling the Siege
  8. 8Catapult Bombardment
  9. 9One Last Ogre
  10. 10Back to Stromgarde
  11. 11Back to Hammerfall
  12. 12Your Next Adventure

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

The storyline at a glance

Siege of Arathi Highlands has 12 steps, from Gnoll Way to Your Next Adventure.

Maps its steps are placed on (steps per map): Arathi Highlands (12).

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.