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Quest Log

Back to Stromgarde

Back to Stromgarde is an Alliance-only quest for level 10-90. It is step 10 of 12 in the Siege of Arathi Highlands storyline. The quest's turn-in marker is in Arathi Highlands at 19.6, 61.6. It rewards 1,200 experience and money.

Description

I think we can count ourselves lucky there was no bigger threat here beyond a group of overambitious ogres.

The same can't be said of other threats that are looming throughout Azeroth.

Come. Let's return to Stromgarde to discuss matters further.

Rewards

Money2 gold80 silver90 copper
Experience1,200 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90897))

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Rewards in detail
TypeRewardAmount
ExperienceXP1,200
MoneyGold2g 80s
Where it comes from
Turn-in mapArathi HighlandsTurn-in marker at 19.6, 61.6, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Arathi Highlands Quest turn-in 2 mapped points
Arathi Highlands map showing where to go for Back to StromgardeTurn-inObjective area

In-game waypoint: /way #2451 19.6 61.6

Coordinates

  • Turn-inArathi Highlands 19.6, 61.6/way #2451 19.6 61.6
  • Objective areaArathi Highlands 24.7, 37.1/way #2451 24.7 37.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Arathi Highlands map

Quests whose map markers the client places closest to this one on Arathi Highlands, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 600 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Siege of Arathi Highlands

Part 10 of 12.

Previous: One Last Ogre · Next: Back to Hammerfall

  1. 1Gnoll Way
  2. 2To Go'shek Farm
  3. 3My Beautiful Pumpkins
  4. 4Best Laid Plans of Kobolds and Ogres
  5. 5Farmer's Nemesis
  6. 6Saving Stromgarde Keep
  7. 7Repelling the Siege
  8. 8Catapult Bombardment
  9. 9One Last Ogre
  10. 10Back to Stromgarde
  11. 11Back to Hammerfall
  12. 12Your Next Adventure

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • One Last OgreLevel 10-90

    The head of the siege is still cowering within the former Horde encampment. He managed to hide from Jaina's spell behind several of his cohorts. You can have the honors to confront of him. Jaina and I will stay here to ensure any remnants of the siege do not return. End this.

After this quest

Taken from the storyline's own step order.

  • Back to HammerfallLevel 10-90

    We're not always so lucky that a plan such as this is ended so swiftly and without a surprise portal or two. That being said, more dangers lurk throughout Azeroth. I know you can be of help to some. Let us return to Hammerfall to see how they're recovering.

The storyline at a glance

Siege of Arathi Highlands has 12 steps, from Gnoll Way to Your Next Adventure.

Maps its steps are placed on (steps per map): Arathi Highlands (12).

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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