So, if you're not friends with any crafters that will help you out, and you don't fancy paying unreasonable tips for pressing a button* after you spent so much on the ingredients, its actually possible to emulate the weekly crafting order quest and get your alts to make these crafts for free, but it takes a bit of juggling.
1 put both characters in roughly the same place, the crafting benches is a good spot, although if you have a slow computer a quiet area might be better. You might also consider posting the crafting order(s) at this point too.
2 create a group in the finder tool
3 log on your alt and request to join
4 log back on the character with the legendary and invite them
5 log back onto the alt and accept
Now the tricky part. You need to log back onto your legendary holder, without the alt disappearing, and you do that by making the server unsure if you've dc or just lagged.
6 So instead of logging off, start a second copy of the game and log into the other character as quickly as possible. You should log in to see your alt still standing there.
7 Target the alt and cast the notes. it takes a few seconds to 'teach' them and then starts a 30 minute cooldown on the item while they get a matching buff that lets them craft the item.
8 Log back onto the alt (you can probably do it the normal way) and access the crafting orders. Find yours and complete it.
9. Switch back again, and your quest item will be in the mail.The notes remain in your inventory and can be used again until you hand in. The crafter retains the ability to craft the recipe for the 30 minutes of the buff, which doesn't decay while offline.
*I don't resent tips for crafts in general, it takes a time investment to be able to press the button on most good stuff, but this craft only requires level 1 and the crafter even gets a KP and up to +6 skillpoints if they aren't capped.
Quest
Handling It: Glowspore Grip
A World of Warcraft quest in Ohn'ahran Plains. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
An angel wrote a comment about doing this yourself with +1 in any profession. Save yourself the trouble and do this. Crafted all three myself. Enjoy your axe!
I wonder if materials quality matters or you can use any type (the cheapest I'd say)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78159))
Description
To craft something workable, we'll need a substantial amount of Zaralek Glowspores and some leather. Here are my notes on the Symbiotic Glowspore Grip. Sharing this with a friendly leatherworker should give them enough info to complete a Crafting Order for you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2023 82.4 50.6
Coordinates
- Turn-inOhn'ahran Plains 82.4, 50.6
/way #2023 82.4 50.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ohn'ahran Plains map
- Joint Rescue Operation about 370 yards
- Pinewood Trail about 370 yards
- A Proper Shikaar Send-Off about 380 yards
- Nokhud Can Come of This about 650 yards
- Blowing of the Horn about 660 yards
- A Place of Refuge about 720 yards
- Delivering Bad News about 760 yards
- Green Dragon Down about 760 yards
- Case Closed about 780 yards
- Letting Go about 790 yards
Quests whose map markers the client places closest to this one on Ohn'ahran Plains, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ohn'ahran Plains:
- Pinewood Post, Ohn'ahran Plains
- Rusza'thar Reach, Ohn'ahran Plains
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Symbiotic Glowspore Grip
Part 3 of 5.
Previous: Handling It: Shadowed Dreamleaf · Next: To the Test: Symbiotic Glowspore Grip
- 1Handling It: Symbiotic Glowspore Grip
- 2Handling It: Shadowed Dreamleaf
- 3Handling It: Glowspore Grip
- 4To the Test: Symbiotic Glowspore Grip
- 5Adaptive Cooling Salve
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Handling It: Shadowed Dreamleaf
When Fyr'alath's power is at its limit, you will need a grip that can cool itself. It is like standing your ground when a beast charges you: as the battle heats up, you need a way to stay focused.
After this quest
Taken from the storyline's own step order.
- To the Test: Symbiotic Glowspore Grip
You will have to trust me. We need to activate the reagents embedded in the grip. Wrapping the grip around Fyr'alath's haft should work, as long as you can survive the onslaught that follows. You're going to need to make adjustments as you go, and you won't get it the first time.
The storyline at a glance
Symbiotic Glowspore Grip has 5 steps, from Handling It: Symbiotic Glowspore Grip to Adaptive Cooling Salve.
Maps its steps are placed on (steps per map): Ohn'ahran Plains (5).
Other storylines on the Ohn'ahran Plains map
- The Ohn'ahran Plains
- The Green Dragons
- Old Hatreds
- Into the Plains
- Maruukai
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.