I don't see this here, so adding a post for all of you. As of this writing, as a paladin, pre-bubbling didn't work, and selfhealing with any pally spell interrupted quest item action resulting in failure and no progress. Seems they REALLY want you to actually talk to people and hire a pocket healer, or repeatedly die - and definitely spend gold on the components for that expensive salve.
So of course, you can completely cheese it in another way: just queue for a for a Follower Dungeon, making sure to set yourself as leader / turn off the AI party leading. The bonus is you can do that right at the questgiver in the middle of Ohn'aran plains.
I did that and picked Nokhud Offensive (which allows mounting, and has a mailbox close to entrance).
I got a Human Paladin Tank and a Tauren Druid healer.
As soon as I channeled the quest item, BOTH of these AI NPCs healed me like crazy! 10 uses of the item, and I completed the quest, without even bothering with the salve and without dying once. Leave the instance, and if you queued at the questgiver, just turn the quest in.
Quest
To the Test: Symbiotic Glowspore Grip
A World of Warcraft quest in Ohn'ahran Plains. Facts and objectives from the current retail game data.
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Another way to do this, no abilities required:
1. Enter the Proving Grounds from your Garrison by talking to your mission table NPC.
2. Begin any of the trials by talking to the Trial Master. Stay next to him.
3. Activate the item to begin the channel.
4. After a few ticks, talk to the NPC to end the trial. This will stun you and make you immune while the debuff ticks, then restores you to full health when it ends.
6. Rinse and repeat until complete. Beginning the trial will also reset the item CD.
As paladin (ret spec):
1. hop into a follower dungeon as dps
2. Use divine protection and Erden's Symbiotic Glowspore Grip. The shield with the AI healer will keep you alive.Repeat ten time. With the shield being a 1 min cd, it will take 10 min.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78160))
Description
You will have to trust me. We need to activate the reagents embedded in the grip. Wrapping the grip around Fyr'alath's haft should work, as long as you can survive the onslaught that follows. You're going to need to make adjustments as you go, and you won't get it the first time. The spores need to adapt to the axe.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2023 82.4 50.6
Coordinates
- Turn-inOhn'ahran Plains 82.4, 50.6
/way #2023 82.4 50.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ohn'ahran Plains map
- Joint Rescue Operation about 370 yards
- Pinewood Trail about 370 yards
- A Proper Shikaar Send-Off about 380 yards
- Nokhud Can Come of This about 650 yards
- Blowing of the Horn about 660 yards
- A Place of Refuge about 720 yards
- Delivering Bad News about 760 yards
- Green Dragon Down about 760 yards
- Case Closed about 780 yards
- Letting Go about 790 yards
Quests whose map markers the client places closest to this one on Ohn'ahran Plains, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ohn'ahran Plains:
- Pinewood Post, Ohn'ahran Plains
- Rusza'thar Reach, Ohn'ahran Plains
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“A Symbiotic Glowspore Grip ready for attunement with Fyr'alath.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Symbiotic Glowspore Grip
Part 4 of 5.
Previous: Handling It: Glowspore Grip · Next: Adaptive Cooling Salve
- 1Handling It: Symbiotic Glowspore Grip
- 2Handling It: Shadowed Dreamleaf
- 3Handling It: Glowspore Grip
- 4To the Test: Symbiotic Glowspore Grip
- 5Adaptive Cooling Salve
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Handling It: Glowspore Grip
To craft something workable, we'll need a substantial amount of Zaralek Glowspores and some leather. Here are my notes on the Symbiotic Glowspore Grip. Sharing this with a friendly leatherworker should give them enough info to complete a Crafting Order for you.
After this quest
Taken from the storyline's own step order.
- Adaptive Cooling Salve
Should you need my assistance, I can craft you an ointment that should prove helpful in your attunement with Fyr'alath. Bring me the materials I don't have, and I'm sure I can put something together.
The storyline at a glance
Symbiotic Glowspore Grip has 5 steps, from Handling It: Symbiotic Glowspore Grip to Adaptive Cooling Salve.
Maps its steps are placed on (steps per map): Ohn'ahran Plains (5).
Other storylines on the Ohn'ahran Plains map
- The Ohn'ahran Plains
- The Green Dragons
- Old Hatreds
- Into the Plains
- Maruukai
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.