If you kill [npc=96441] and get the new skill but the quest is not marked as done (as was the case for me) just wait for [npc=96441] to respawn and kill him again. The second time counted just fine. Must be a minor glitch.
Quest
Hidden No More
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you killed him and didn't get credit, it's because you killed him too fast lol. Hit him with auto attacks until he does his fel charge ability (his power), then kill him. This was the only way I finally got credit for it.
Before you walk away from his corpse, be sure to loot the Small Treasure Chest that's around the corner. It contains [item=128946] .
I added a screenshot with the exact location
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39495))
Requirements
Read from the Blizzard quest API.
Description
Now that you've uncovered the demons, I can sense them, too. Specifically, I sense a very powerful fel lord deeper in the cave. You need to grab his power while you still can. If you can deal with their leader, we will take care of the rest of his forces in that cave.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #672 60.5 44.8
Coordinates
- Turn-inMardum, the Shattered Abyss 60.5, 44.8
/way #672 60.5 44.8 - Objective areaMardum, the Shattered Abyss 64.6, 58.9
/way #672 64.6 58.9 - Objective areaMardum, the Shattered Abyss 64.1, 52.3
/way #672 64.1 52.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Key to Defeating the Legion
Part 11 of 21.
Previous: Give Me Sight Beyond Sight · Next: Stop the Bombardment
- 6Meeting With the Queen
- 7Enter the Illidari: Shivarra
- 8Before We're Overrun
- 9Orders for Your Captains
- 10Give Me Sight Beyond Sight
- 11Hidden No More
- 12Stop the Bombardment
- 13Their Numbers Are Legion
- 14Into the Foul Creche
- 15The Imp Mother's Tome
- 16Fel Secrets
- 17Cry Havoc and Let Slip the Illidari!
Showing steps 6 to 17 of 21.
Also part of: Void Elf Demon Hunter Quests (part 13 of 32).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Give Me Sight Beyond Sight
Jace Darkweaver swears that for a split second he sensed a demonic presence up and behind us. He took some of our forces up to the cave just to the southeast to investigate. They found nothing in the cave, but he is certain that something is amiss.
After this quest
Taken from the storyline's own step order.
- Stop the Bombardment
Jace's wards are not going to hold out much longer. We need someone to go out there and make sure those Legion devastators are destroyed. <Kayn pointedly looks at you with his spectrally-enhanced vision.>
The storyline at a glance
The Key to Defeating the Legion has 21 steps, from The Invasion Begins to Return to the Black Temple.
Maps its steps are placed on (steps per map): Mardum, the Shattered Abyss (21).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.